09-06-2018, 06:11 AM | #1 |
Join Date: Sep 2016
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Idea about str, damage, dr scaling
Hey just had a thought:
Str, innate attack and damage resistance cost equals base cost multiplied by 12 divided by the root of your point cost. Normal costs below 150 points. No super strength, damage reduction or godlike extra effort. To deal with superior innate attack damage allow power blow to scale beyond trippling damage (increase multiplier for every -10). This way points also represent a benchmark for your dr, hp and damage stats. So same point pc's can play more or less on the same levels of these stats. One of the problems I see is you can't build super strong pc's with less than 2000 points. What do you think? |
09-06-2018, 07:23 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Idea about str, damage, dr scaling
Which root do you mean? Square root, cube root, or something else?
And I'm not sure what "your point cost" means here. Is that the point cost of some specific trait, or the total point cost of the character, or something else?
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Bill Stoddard I don't think we're in Oz any more. |
09-06-2018, 07:33 AM | #3 |
Join Date: Sep 2007
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Re: Idea about str, damage, dr scaling
I was puzzled as well. I think the idea was to have DR and IA and ST all increase by the same about of damage for the same character point cost. That is, ST gives you 1D of swing damage for +4, at 40 CP, while you can get 1D of damage with an Innate Attack for 5, and stopping that with 3.5 points of DR costs 17.5.
Of course, that ignores all the other features and effects of those traits. If it were going down that road, I'd probably just build a separate list of a different kind of point for a "Combat Rating", rather than try to make the CP do double duty. That can only work out if the game is about nothing but winning in combat, so "interesting / influential in game events" is exactly the same thing as "combat power". |
09-06-2018, 08:57 AM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Idea about str, damage, dr scaling
Mentioning 150 points strongly suggests to me that "your point cost" is "your net point value". IE a 150 point campaign with a -40 point disad limit is still "150" .
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
09-06-2018, 12:31 PM | #6 | |
Join Date: Sep 2007
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Re: Idea about str, damage, dr scaling
Quote:
There were a couple of other posters on the forum that were working on a combat-oriented "Challenge Rating"-esque system. I don't remember having seen any posts lately, but Malfi might be interested in digging up the old ones and seeing how they're doing. |
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09-06-2018, 02:01 PM | #7 | |
Join Date: Sep 2016
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Re: Idea about str, damage, dr scaling
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Wow I made such a sloppy post, by point cost I meant the point total of the character. |
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09-06-2018, 02:39 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Idea about str, damage, dr scaling
So in a campaign with a point base of 1600 (like my test campaign for my version of GURPS Supers), the multiplier would be 12/SQRT(1600) = 0.3; and for example +1 ST would cost 3 points, and +1 DR would cost 1.5 points?
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Bill Stoddard I don't think we're in Oz any more. |
09-06-2018, 02:40 PM | #9 | |
Join Date: Sep 2016
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Re: Idea about str, damage, dr scaling
Quote:
Maybe its that I am interested in a campaign where you begin with latent or basic powers and slowly you become a complete meta human. Basically a super hero setting where training can overcome the limits of your super powers. Not that the normal suggestions in gurps super aren't workable mind you. The combat rating concept is interesting, I 'll check it out, though I am not sure its what I am going for. |
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09-06-2018, 02:42 PM | #10 | |
Join Date: Sep 2016
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Re: Idea about str, damage, dr scaling
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I guess I am also asking what weird consequences will it have? |
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