05-07-2017, 03:46 PM | #41 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: GURPS Magic: Death Spells
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For someone like say Black Mage Evilwizardington (8-Bit Theatre) or Dick (Looking for Group), you can never have too many doom spells. In fact, you can never have enough of them and may want to look into some form of improvisational magic just so that you can kill people in even more varied and elaborate ways.
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05-07-2017, 04:23 PM | #42 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Magic: Death Spells
Functionally, it can be useful to have two or three - just to make sure you don't have any gaping holes in the kinds of targets you can zot. So if that's your goal don't just take two HT-resisted spells that can only be used on living things, try to mix it up a bit. Mixing up the colleges also gives you more flexibility when dealing with Aspected mana and suchlike.
I wouldn't generally worry about more than three spells (from three colleges) and even two colleges would be fine. But like Nathan said, frequently one is perfectly good. Unless of course the only thing you do is Death Spells. At which point the more the merrier just for variety.
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05-08-2017, 01:33 AM | #43 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Magic: Death Spells
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death spells, magic |
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