02-11-2017, 05:11 AM | #1 |
Join Date: Jul 2015
Location: England
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Moving items between worlds with different natural laws
Say a character wanted to take a contragravity scoutbot (Ultra-Tech p.80; TL 11^) from a worldline where contragravity worked to a world where it didn’t (using Nexus portals, if it matters). Is there anything in RAW as to what happens?
I can see a number of possible results:
My gut reaction was option 2 (or maybe 3, if the item uses high-energy superscience power cells etc), to prevent characters causing chaos in low-tech worlds with ultra-tech technology, but I’m unsure whether this is sensible. Magical items explicitly obey option 1 (Magic p.6 - "enchantments...are suspended within a no-mana zone, but resume when taken to an area with mana"), though I’m not convinced that superscience items and magical items should merit equal treatment here. Am I missing something in RAW about this? What are the advantages and disadvantages of these different approaches? How do other people deal with this? |
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