07-13-2009, 10:29 PM | #61 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The Utility of Ritual Magic?
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It works for Realm or Noun/Verb but your mileage will vary. I wanted something that could be used without going to spells and was fairly simple. Sense -1 skill/1Fp Shape/Communicate -2 skill/2Fp Control/Move -3 skill/3Fp Create -4 skill/41Fp Extinguish/Stop -1 skill/4Fp Transcendent/Shift into or out of -10 skill/10Fp Magery or Manipulation Talent caps the power level and for leveled advantages or dice of damage Skill penalties from range. Skill and Fp penalties per SM over 0. |
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07-14-2009, 02:27 AM | #62 |
Join Date: Jul 2006
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Re: The Utility of Ritual Magic?
I was thinking of the sort of medicine dances you see shamen doing (generally for tourists these days) - most of those started of as magical rituals and involve and awful lot of dancing and chanting.
For cultural balance, exorcism under the Roman rite is quite involved as well - albiet with less dancing and more chanting. |
07-21-2009, 02:31 PM | #63 | |
Join Date: Jun 2009
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Re: The Utility of Ritual Magic?
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Your suggestion above of the Ceremonial Magery Limitation (p.23) and the Solitary Ceremonial Enhancement (p.28) sounds like the route I'm going to go with the mage character. It allows her to do what she wants and yet buy off the limitations when she wants for each level of magery. Yet it's not too far off of the basic system...as a newb gm and players I don't want to get too wacky if I don't have to. Need to learn the basics first I feel. After talking with the VooDoo player more, he wants to start off as a magic item based user...being reliant on magical trinkets and such that are given to him by a mentor. And then when they "run out" of juice, he'll try to find his own way. But the way he described it to me in more detail the magic-using aspect of his character would be secondary in comparison to his natural sneakiness, rougish nature. |
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thaumatology |
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