07-05-2009, 05:15 PM | #11 | |
Join Date: Sep 2008
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Re: The Utility of Ritual Magic?
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edit: Do you ever feel like a jerk when a low-content post you make starts a new page? I sure do. |
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07-05-2009, 05:36 PM | #12 | |
Join Date: Aug 2007
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Re: The Utility of Ritual Magic?
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Innate magic is mostly just another name for Racial Magic.
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Fred Brackin |
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07-05-2009, 06:27 PM | #13 |
Join Date: Sep 2008
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Re: The Utility of Ritual Magic?
I think there's something like Knacks in Magical Styles for 4e. It might even be called Knack. I can't remember. But what's racial magic?
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07-05-2009, 07:04 PM | #14 | |
Join Date: Aug 2007
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Re: The Utility of Ritual Magic?
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I don't know about Magical Styles but I believe the poster in question was talking about a very long-established campaign that predated all of 4e. I'm sure that he was talking about the Knack rules from Magic 1e.
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Fred Brackin |
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07-06-2009, 01:38 PM | #15 |
Join Date: Feb 2008
Location: Lexington, KY
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Re: The Utility of Ritual Magic?
The campaign has been running off and on in this incarnation since '99 or so, but I began running this "game world" in October '94, the night Stargate came out in the theaters, I went back to the dorm and picked up my GURPS book, grabbed some friends and started the ball a rolling. We're still on 3E.
Knack magic is a single spell a person can cast, no prerequisites.. Sort of like Imbuements now, but not exactly. Next apocalypse (um.. in game that is) I fully intend on converting the game over to 4E. |
07-06-2009, 02:02 PM | #16 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: The Utility of Ritual Magic?
Reminds me of when Unlimited Mana first came out in Pyramid back in 1994. I was so taken by the system that I immediately began to convert my world to use it. I decided to wreck the fairly typical fantasy game world as Magic suddenly changed rules. Even worked the event into the PCs storyline so they ended up causing it to happen (or rather, failed to stop it from happening). So the next day all the mages in the world (including a PC) could suddenly cast spells with no Fatigue cost. Oh the chaos that happened when the first Calamity Checks were failed. :) I even went so far as to make the PC Mage figure out the new rules on his own, through trial and error. One of the best games I ever ran. Those were the days...
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John Buczek (aka JackShadow) john at catscradle dot us Message contents Copyright John Buczek or quoted author |
07-06-2009, 04:40 PM | #17 | |
Join Date: Jul 2006
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Re: The Utility of Ritual Magic?
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07-06-2009, 07:32 PM | #18 | |
Join Date: Feb 2008
Location: Lexington, KY
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Re: The Utility of Ritual Magic?
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And back to the apocalypse thing, in my game which the characters are at about 350 points now, my tagline is "What is the plural of 'apocalypse'?". I like the ritual magic rules, the players get in on it too, looking for clues connected to the bad guy so they can do divination, when a pc or well liked npc dies they take a memento because they know the emotional charge will help them either catch the killer or help make a charm to prevent themselves from meeting the same fate... It just adds more flavor than a 4d fireball in my opinion. |
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07-06-2009, 09:07 PM | #19 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: The Utility of Ritual Magic?
I just wish there were more worked examples to the Path/Book system.
And that it stayed named the Ritual Magic system with the current Ritual Magic system getting a different name. |
07-07-2009, 09:53 AM | #20 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: The Utility of Ritual Magic?
Strongly Agree. That was one of the first things that jumped out at me from Thaumatology.
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John Buczek (aka JackShadow) john at catscradle dot us Message contents Copyright John Buczek or quoted author |
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thaumatology |
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