03-16-2020, 12:21 AM | #21 |
Join Date: Dec 2007
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Re: Spell Prerequisite question
<shrug> Doesn't matter much one or t'other. Even with the highest TDMs and skill, you'll still roll 18s. And if you're casting dozens of times a day you'll be summoning a demon on a monthly basis.
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03-16-2020, 09:50 AM | #22 | |||
Join Date: Aug 2018
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Re: Spell Prerequisite question
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I would say it DOES apply, but that the +30% from the right column is conveniently cancelled out by the -30% of "Limited Spell List" from the left column. The only difference is that instead of it being limited to what the deity provides, it's limited to what the racial template provides. This is pretty much a designed cancel-out I would think, much like the pairs of Inspired Learning + No Magic Item Sensitivity (both 20) and Pact + No Zero-Level Requirements (both 10) and Functions as a Different Talent and Sanctity Replaces Mana (both 0) I would say the +30/-30 combination applies to Magery 1+ but am not sure as to whether the feature (balances out to 0%) applies to Magery 0 or not. Another approach might be to design a limited enhancement for Magery 0 or 1+ ("No Spell Prerequisites for Limited Spell List only +21%) but we'd have to think about how that would function differently... If you are benefitting from built-in NSP for Fixed Magic / Racially Innate Magic then I'm guessing it would apply to your Magery 0, but that creates the problem of suddenly you don't need prereqs for spells except perhaps for those requiring Magery 1+ since you didn't take the NSP enhancement on higher levels of magery. Another conceptual challenge here is you don't actually need Magery 0 to learn spells at all: you could live in a High Mana society where non-mages learn and cast spells, for example. In that case, a "Limited Spell List" limitation (as with Power Investiture) isn't going to affect you for learning purposes: you should still be able to learn baseline spells like someone lacking Magery 0. Quote:
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B99 Wild Talent for example seems like it could let you cast ANY spell without needing to worry about prereqs for it: Wild Talent normally lets you roll at your raw IQ (no penalty, no bonus) but there is a note with the "retention" enhancement if you want to spend character points to expand the use of these skills beyond your "per game session" limits. This normally works like you spend 1 point and there's a 1 month period where you're -2 to use it and can't spend additional CP to boost it. That period is ignored on a critical success of the original IQ roll, while a failure means you'd need to use your per-session roll again to try and spend your CP, and a crit fail loses the CP Lacking prereqs prevents improvement beyond the 1-point level and inflicts an additional -4 to skill, which I assume stacks with the initial -2 to skill for a total of -6 during the 1st month. One other big factor in Mage battles (for those wizards with Magery 1 and IQ 12+) is taking Foolishness then Forgetfulness. Temporary loss of a prereq spell gives -2 to the spell for which it's a prereq. Outside these 2 situations, I don't know if there are other rules for how being sapped of a prereq would affect use of a skill, like for example if buying skills using Modular Abilities as B71 does not address prereqs. Another case is failing your IQ roll for Maintaining Skills. These don't apply to spells (or languages) but M71's Lend Skill / Borrow Skill spells (communication and empathy) also might be able to give you (temporarily) a skill you lack a prereq for, and there's no mention of any penalties for lacking a prereq, like in your example, borrowing Astronomy without knowing Math. Does anyone know how that works BTW? Like do you need the prereq of math to use it at Default (IQ-6) or is the prereq only for being able to put your 1st point into it? If you needed the prereq to use the default then you shouldn't need the prereq to use the specialty (Observational, B179) but while specialties default to one another, the no-double-defaulting rule would prevent you from using the baseline Astronomy skill based on a default no-point-invested version of Astronomy (Observational) ? |
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03-16-2020, 10:27 AM | #23 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Spell Prerequisite question
True, but that's a complete reversal of the Basic rule (and, incidentally, Thaumatology's rule is the way I've been doing it since I initially saw the idea of Magery 0, sometime before 4e was released). Basically, you have to pick one or the other, and you may have to reinterpret other rules (like Racially Innate Spells on B453, and many in Fantasy) accordingly.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-16-2020, 12:51 PM | #24 |
Join Date: Dec 2012
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Re: Spell Prerequisite question
OK, then we are definitely talking about different things. I'd say that your reply was more to maximara than to me (though part of the problem is that I was, as usual, posting while tired), as the houserule that I was talking about originally was that you don't get extreme results (like summoned demons) from a critical failure if you're not casting under stress.
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03-16-2020, 01:20 PM | #25 | |
Join Date: Aug 2018
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Re: Spell Prerequisite question
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Magery 0 having no limits on it I think means you count as having non-Racial Magery 0 for all purposes, including the ability to cast any non-racial spells you learn later, sensing non-racial spells, sensing magic objects, etc. If we assume the +30/-30 tradeoff from Power Investiture is at work here, then RIM could benefit like: 1) I didn't need a prereq to learn that spell 2) I am not penalized in casting that spell when lacking that prereq but have balanced drawbacks similar to power investiture like: 1) I am limited in the number of spells my magery functions for (similar to one college) so I can't cast non-racial spells (like power investiture can't cast non-deity spells) when in normal or less mana (since anyone can cast spells they know in high mana) Where the comparison to Power Investiture gets blurry is because: 1) power investiture swaps sanctity for mana 2) power investiture has a built-in enhancement to ignore level 0 I'm thinking that since Magery 0 isn't limited in basic set that somoene with racially innate spells doesn't actually need to purchase Magery 1+ with a limitation at all, and this would only limit getting the talent-based bonuses and higher-spell prereqs? |
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03-16-2020, 06:40 PM | #26 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Spell Prerequisite question
All of the Basic limitations are pretty explicit that limiting Magery 1+ completely removes spellcasting when the requirements of the limitation are not met. The options in Thaumatology represent a new and incompatible (and quite frankly, better) interpretation.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-16-2020, 11:07 PM | #27 | |
Join Date: Aug 2018
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Re: Spell Prerequisite question
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It clearly doesn't refer to ANY spellcasting because I think we could probably agree that someone with Magery 0 [5] + Magery 1 (Dark Aspected -50%) [5] could still cast spells in bright daylight as long as there was High Mana, just like someone who lacked Magery altogether. Once we realize this doesn't extend to all spellcasting we can realize it may not apply to Magery-0-casting either, but rather Magery-1 casting. As in you don't get the +1 except in the dark, don't learn spells faster except in the dark, can't cast spells with Magery 1 prereq except in the dark... I think you're right about how One College Only was originally worded though, I can't wiggle my way out of this: You learn other spells as though you were a nonmage, and can only cast them in high-mana areas.It's the part about casting that seems critical (because AFAIK magery 0 learns spells like non-mages already, there's no 10% study time reduction or spells that require JUST magery 0 and not magery 1) because it does seem like it's limiting magery 0 even though there's no discount for it. Same with detection: You cannot detect magic items unless they contain at least one spell of your college,It creates the problem where Magery 0 [5] is actually better than Magery 0 [5] + Magery (Limitation -??%) [?] despite being worth fewer points, since you get always-on detection and casting capabilities. So based on that I can see your point, if One College Only didn't give a discount for 0 yet affected it, then maybe RLM affected M0 too despite not discounting it. On the same basis though, the change to One College Only should probably be assumed to apply to RLM too. Stuff like Solitary (potentially a worse spellcaster in High Mana than a non-mage) or Dance (removes need to speak) probably need to be reworked using Thaumatology's new approach? |
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03-16-2020, 11:18 PM | #28 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Spell Prerequisite question
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Dance, Musical, and Song all say "You must ... to cast spells."
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03-17-2020, 09:57 AM | #29 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Spell Prerequisite question
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I should point out that summoning a demon is itself a 18 on the Critical Spell Failure Table. So one has to critically fail on the spell and then get a really bad result (0.5%) on the table. Being generous to the demons and assuming skill 12 for the average joe that is 1.4% and the chance of getting a demon out of that is 0.5% or 0.00007 or 0.007% per casting. But, assuming Merlin-1 has the same population of our Earth in 2004, there are 292.8 million in the US alone. Going by the 1:1000 have magery 1 that gives us 292800 mages. Assuming each one of these casts a single spell per day statistics suggests that 1 demon per day is summoned. If we back extrapolate that Magery 0 is 10 times as common as magery 1 than that number becomes 10 demons per day Moreover, thanks to GURPS Thaumatology there are the Stable Casting enhancement (+40%) and Stabilizing Skill perk options.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-17-2020 at 11:31 AM. |
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03-17-2020, 11:50 AM | #30 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Spell Prerequisite question
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"Magery 0 costs 5 points for all mages" (Basic set pg 66) So per "Partially Limited Magery" all mages with Special Limitations have Magery 0 (normal) + Magery (limitation) and are able to cast any spell not require Magery1+ regardless of the limitation while "Limited Magery 0?" says the opposite. Kindly explain why Partially Limited Magery is not applied in this case.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 03-17-2020 at 12:01 PM. |
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