11-13-2013, 05:30 PM | #151 |
Join Date: Aug 2008
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Re: Gaming Ballistic - GURPS Content Posts
I'll have to go see if I have that Pyramid (I just finally broke down and got a subscription). I remember there being a fair amount of chatter about an article like that and a lot of "wait until you see TG," as well. It sounds like that sort of tweaking could be rather rewarding. I'll ponder it a bit. I've always scratched my head over the fencing skills a little. This could produce some nice results.
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11-13-2013, 07:50 PM | #152 | |
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
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11-21-2013, 07:53 PM | #153 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
This one will be quick (mostly because I'm having lunch and behind my work firewall), but today's Pyramid Magazine is out, and it's tremendous.
What's in it?
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11-22-2013, 04:21 PM | #154 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
A new revised version of Technical Grappling is now live.
If you've already got a copy, you're going to want to download it again. The alterations are significant and beneficial. If you don't have a copy, you need run right over and get one. Thanks again to Steve Jackson Games and Steven Marsh for allowing this sort of thing to happen. I love the fact that they take good advantage of the digital medium. What's goin' on? Two things happened here. One was a really productive discussion initiated by RyanW that turned up what wound up being a clear Murphy. As I noted to Gef, these sorts of fixes aren't discussed and iterated (and there's always iteration) on the public forum - but they do happen, and the first set of related changes have to do with that. The second thing that happened was that I hit the right combination of search terms that gave me raw bite force instead of what mostly I'd found before, which is bite pressure. A billion psi in a tiny mouth can still be pried apart with your little finger, while a relatively low pressure but a huge area imparts enough force to fully immobilize - so that wasn't terribly game-useful. The new data (it was always there, I just rolled better on my Research/TL8 skill this time) led to a useful calculation that, yes, the force applied by a mouth tracked well with 8xBL, and for humans, that meant ST 7-9 for an average bite. Well hey, Control Points (usually based on thr) for a ST 8 are the same as thr-1 for ST 10 . . . and doesn't that sound familiar (see p. B271). Given that new information, I felt it was only proper to make a comprehensive change. Read about the details of what changed (but not the actual text, of course) over at Gaming Ballistic.
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11-22-2013, 04:45 PM | #155 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
Yay, teeth fixes. Didn't actually expect that. PDF patching gives cool new options as far as rule testing goes.
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11-23-2013, 08:46 AM | #156 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
My copy of Ogre was delivered this week. I supported the Kickstarter, obviously, and despite the fact that it pushed my book, Technical Grappling, out by maybe a year or more, it was fun to finally get this thing.
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11-25-2013, 03:51 PM | #157 |
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Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Thus begins my article-by-article review of Pyramid #3/61: The Way of the Warrior. Starting off with the supremely cool More Power to Dungeon Warriors, which is basically an e23 supplement cleverly disguised as a magazine issue.
Read on!
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11-26-2013, 11:47 AM | #158 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I review and comment on my own article, Takedown Sequences, from Pyramid #3/61: The Way of the Warrior. This article is about 5,000 words of "how to" using Technical Grappling, covering positions, some takedowns, and a bunch of finishing moves.
Read on for details! (sorry for the duplicate posts in the dedicated Pyramid #3/61 forum - this won't be a usual practice)
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11-26-2013, 12:05 PM | #159 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
One thing that might be worth considering about Sweep vs. FPC: Sweep can be improved even without Technique Master (3-4 levels, anyway).
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11-27-2013, 12:00 PM | #160 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Continuing my article-by-article review of Pyramid #3/61 - The Way of the Warrior, I reach David Pulver's monthly contribution, Eidetic Memory. This month, we are presented with a martial arts style, with the focus being on the history and personalities involved than the kicks, punches, or in this case, bites.
Does it work? Yes it does. Why? Read on!
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