03-25-2013, 09:26 AM | #61 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
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Bill Stoddard |
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03-25-2013, 09:37 AM | #62 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Engineering questions for Transhuman Space
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From a purely gamist perspective, the use of a Memetics Talent to represent training in memetics aiding that skill list partially steps on the toes of other social Talents and Charisma. I was actually considering taking Memetics Talent for Caine when I was first imagining him. I eventually picked Empathy Talent instead. Now the memetic misconception keeps haunting him - including the last session when NPC mistook his specialisation for campaign-scale memetics. |
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03-25-2013, 09:43 AM | #63 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Engineering questions for Transhuman Space
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The Talent of Smooth Operator steps on the toes of Charisma, too. But the theory is that they have different foundations: Charisma is a natural gift for face to face interaction and force of personality, but Smooth Operator is skill in managing communications and messages, especially those with persuasive intent. Memetics has still a different foundation, sort of like writing virus code for the human brain. That was why Dorotea Castro was potentially terrifying: She could interact with you face to face, pick up where your mind's back doors were, and change what you thought and felt without your being conscious of it. It was kind of a low end superpower, but that's what it was. Bill Stoddard |
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03-25-2013, 09:54 AM | #64 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Engineering questions for Transhuman Space
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But my point is that this sort of disincentivises charismatic characters from also being memeticists (Talent-memeticists, that is). Back in 3e, it made sense to pick up some memetic training if you're a one-on-one influence specialist, though you didn't need to focus on it. In 4e, you generally only want Memetics Talent if you're going to need all of its facets. It occupies a very tight niche between Charisma and the 5-pointer social talents (Allure, Empath, Talker and maybe some I'm missing, depending on type of character) and just buying IQ (possibly dropping secondary attributes if you have free disadvantage points). It kinda feels forced. It also somewhat changes the setting assumptions. As I said, the Memetics Talent solution that appeared in 4e feels like 'Striking Strength, Karate Only -60%' to me - a somewhat convoluted way of representing skill as an Advantage taken elsewhence. Quote:
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03-25-2013, 10:13 AM | #65 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Social Engineering questions for Transhuman Space
The main reason GURPS 4e delete Skill/5 and Skill/10 bonuses is that they usually boiled down to '+1 bonus to a bunch of stuff for 1 point'. If you want you can follow the example of Karate: if you know ES(Memetics) at IQ+1 or better, you get +1 to influence skills.
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03-25-2013, 10:20 AM | #66 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Engineering questions for Transhuman Space
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05-14-2013, 05:52 AM | #67 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Engineering questions for Transhuman Space
SE51, Benefits of Ranks says that the AR modifier for Charisma is 'Only for requests made face to face'. However, normally Charisma works even on remote targets over video chat. Am I correct to read 'face to face' as meaning the standard conditions on Charisma, as opposed to suddenly making it depend on physical distance?
(I want to do it over comms or telepresence instead of bothering to travel and possess a shell.) Last edited by vicky_molokh; 05-14-2013 at 06:06 AM. |
Tags |
empathy, fashion sense, indomitable, machine empathy, social engineering |
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