04-06-2016, 02:07 AM | #1 |
Join Date: Mar 2013
|
Backpacks, Packframes and Other Carrying Conveniences
Or a discussion about better ways to carry things. This subject is probably of particular importance to DF and AtE players as carrying things is important in those games.
Now A Time of War (MWRPG) has a Load Bearing Equipment which increases STR for the purposes of carrying things and from what I can see this is somewhat realistic, compare carrying something in your arms to on your back, it's a lot easier and less exhausting. So I'm wondering what the same thing would be in GURPS? I'm thinking that to weight of items carried in those sorts of things, but by how much? |
04-06-2016, 02:38 AM | #2 |
Join Date: Aug 2004
Location: Germany
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Try Lifting ST with Gadget Limitations.
__________________
Feel free to add 'IMO' where appropriate. |
04-06-2016, 02:58 AM | #3 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Quote:
If you're looking for a way to increase a characters ability to lift things, that's Lifting ST. If it's equipment that's helping with the lifting, such as an exoskeleton, then as Imion said that's Lifting ST with the Gadget limitation. Or if you want to treat it as just equipment, then it's Equipment that grants a Lifting ST bonus while worn.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
04-06-2016, 03:18 AM | #4 | |
Join Date: Mar 2013
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Quote:
|
|
04-06-2016, 06:38 AM | #5 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Quote:
That's correct. GURPS assumes that encumbrance is based on weight. It's certainly reasonable to assess some penalties if the item you're carrying is awkward to the way you're carrying it, or require DX rolls to avoid dropping it, but it's perfectly possible for someone to carry a lot of weight in their arms without slowing them down much if at all. Similarly you can assess extra long term Fatigue if they are carrying awkward items for long periods to represent the extra effort required to do so. Still, people have been known to travel many miles carrying gas cans, water canisters, and other similar items in hands.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
|
04-06-2016, 06:56 AM | #6 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Rules for LBE and Backpack are in High-tech, mostly bonus to various rolls and skills and penalties for carrying stuff with improper or no gear.
|
04-06-2016, 06:58 AM | #7 |
Join Date: Jun 2013
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Encumbrance rules pretty much assume you're distributing the weight as efficiently as possible, as good load-bearing gear will do. It would probably be more realistic for weight to be increased (for purposes of determining various penalties, FP costs, etc) for not having good load-bearing gear than for it to be decreased for having such, it's just that here GURPS is erring on the side of avoiding complications that make characters less effective.
|
04-06-2016, 08:17 AM | #8 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Backpacks, Packframes and Other Carrying Conveniences
Quote:
For realistic historical, modern, or future tech games I use the rules straight out of High Tech (pg 54) with 2 additions: 1 - The quality bonus also adds to Survival (or Fishing or Weapon rolls related to hunting presuming the PC also has the related required tools stored on the LBE). Really good kit makes and hunting/surviving easier. 2 - LBE quality adds to HT rolls to mitigate Travel Fatigue*. You might not have noticed it, but High Tech already has rules for LBE kit. However there is no weight reduction to carried gear due to LBE, instead a number of skills gain bonuses due to LBE Quality. Having worn LBE gear and knowing military types who've worn it, it sounds pretty spot on to how it's works IRL. * I allow a Base 10** Hiking roll following a long march to lower FP loses by 1 FP per hour on a success, by 2 on a critical success. This roll is penalized by the number of hours marched/hiked. Failure and critical failure have no effect. I added this house rule when I noticed most of my players didn't care about hiking... this gave a few more a reason to care. You might allow this roll if the PCs are wearing properly fitted LBE gear... ** The Hiking skill is floated to a 10 to account for skill at hiking instead of general fitness. |
|
10-22-2018, 12:19 PM | #9 |
Join Date: Apr 2012
|
Re: Backpacks, Packframes and Other Carrying Conveniences
At higher TL's I don't see why a lightweight kinda-sorta exoskeleton wouldn't help. I defined the LBE as a skinny bipedal robot you sort of strap onto your torso and legs and walk around in, with sensor pads on the 'front' (that is, everywhere it contacts the operator) so it can feel what you're doing and move along with you. Since it's DX 12 it moves faster than you probably can, so no penalties as with the UltraTech exoskeleton, and it ought to be able to help you stay upright even at max loadouts without the benefit of the Gyrobalance system. Sonic screens in the feet mask the sound of you thomping around in it, which wouldn't be important in a warehouse, but it sure as heck would be on a battlefield.
As the name implies all it does is carry you, whatever you're wearing, and whatever you stick on the hardpoints on your back. It doesn't give you super strength or even better mobility. It *does* allow you to hump around a couple hundred pounds without getting tired. There's no reason you couldn't mount a pod with an inventory management arm on one of the hardpoints to fish things out for you, but that would require a robot sensor package that lets the onboard brain take verbal instruction, and I was trying to keep it cheap and simple. Anyone see any reason this wouldn't work? gamewise or in RL? Heck, it might even be viable at early TL8... https://spectrum.ieee.org/biomedical...de-for-walking Load-bearing exoskeleton (LBE) -- TL 11 Body Harness -- 2 lbs., .04 cf, $25 Robot brain (tiny, dumb, +3 DX booster, extra ROM slots) -- .125 lbs., .0025 cf, $11.25, complexity 3, DX 12, IQ 6, 4 ROM slots Routine Vehicle Operation 12 (legged drivetrain) -- $750, complexity 2 1 100-lb. and 2 20-lb. hard points -- 7 lbs., $14 2 rechargeable C cells -- .4 lbs., .004 cf, $40, 9000 kWs, ea. lasts 6.1 hours Waste space -- .2035 cf .25 cf, 2.5 sf, 15 hp Leg (ea. of 2) .2 kW leg drivetrain -- 2 lbs., .04 cf, $400 1 cf sonic screen (14.4" diameter sphere) -- .0006 lbs, $.75, .002 kW Waste space -- .0044 cf .05 cf, 1 sf, 6 hp Total: .315 cf, 4.5 sf Structure: extra-heavy, very cheap, robotic -- 27 lbs., $450 Armor: 80 DR expensive composites -- 14.4 lbs., $216 Surface features Surface sensors on front (.75 sf) -- $225 Cost: $2492.75 Maintenance interval: 400 hours Weight: 54.93 lbs. +180 lb. operator and up to 225 lbs. body armor, weapons, and stores HT: 12 (max. 460 lbs./.23 tons loadout; recommended 340 lbs./.17 tons) w/recommended 105-lb. loadout Ground speed: 9 mph Surface pressure: moderate Offroad speed: 6 mph At maximum loadout Ground speed: 7 mph Surface pressure: high Offroad speed: 3 mph Last edited by Rivenshield; 10-22-2018 at 12:54 PM. |
|
|