10-20-2018, 11:40 AM | #11 | |
Join Date: Aug 2004
Location: U.K.
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
Quote:
But I could certainly see a limited version of Frightens Animals having an entirely materialistic, prosaic explanation. You smell like a predator to herbivores, you give off ultrasound that annoys anything with hearing that can pick it up, whatevs. In which case, the limitation changes the disadvantage's categorisation. It wouldn't be the first character feature to be modified that way, after all.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
10-22-2018, 11:47 AM | #12 |
Join Date: Aug 2018
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
Is there a corresponding trait (perhaps 0 point feature) we can put on the sheets of creatures who qualify as "animal" to be affected by this? Or is it an inherent bonus/drawback of anything with less than IQ 6?
|
10-22-2018, 12:04 PM | #13 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
Quote:
I think its ultimately a fluff call, but its something that the GM should be aware of. I could easily see a setting where monstrous animals aren't effected, and we've mentioned a case for only vertebrates really being bothered, and possibly a few of those being excluded. In that other game it'd probably be only things with "Animal" as their type, though you may include a few other groups as well. Generally, the animals don't get the bonus because they're dumb, they get it because they're closer to nature or more innocent, and can sense corruption or evil more easily than us humans with our poor senses and tendency to be complicit with corruption.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
10-22-2018, 12:28 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
0 point feature 'animal'.
|
10-22-2018, 01:08 PM | #15 |
Join Date: Aug 2007
Location: Denver, CO
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
I have a DF PC with this disadvantage. In his backstory, he was cursed by an ancient god of death. He also has bad smell and a few other disadvantages from the event.
It's been an issue a few times that he can't ride a horse, and villagers rarely trust me. The clerical investment usually stops the pitchforks & torches treatment, though. |
10-22-2018, 02:20 PM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
I also have a DF CHaracter with Frightens Animals. Has never come up... but then we're in a city atop a megadungeon, so the wildlife is usually already hostile.
|
10-22-2018, 04:47 PM | #17 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
I allowed FA for one of the original PCs in my current campaign. Not so much because he was a ghoul, and thus a carrion eater (ghouls as a race don't have it), but because he had self-taught Trained by a Master and a number of skills based on it. Animals sensed him as a predator, and even fairly large, ferocious ones will be a bit more cautious in that case; as Jeffers says, "There is game without claws."
__________________
Bill Stoddard I don't think we're in Oz any more. |
10-22-2018, 05:12 PM | #18 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
Some of these examples make it seem like an Intimidation Aura.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-24-2018, 08:38 AM | #19 |
Join Date: Aug 2018
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
|
10-24-2018, 08:56 AM | #20 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
|
Re: [Basic] Disadvantage of the Week: Frightens Animals
I'm currently playing a character that has Frightens Animals.
He was struck by lightning as a child for desecrating the storm god's statue. Now his skin crackles, sparks, and has waves of electricity on occasion. Animals get near him and can feel the storm/smell the ozone/etc. They know he's dangerous so they back off. He has some other disadvantages that relate as well (Unnatural Feature, Quirk: Sensitive Skin). So in reference to what Bruno said, this might be a Physical trait and stay with the body since it's a physical effect. OR, since it's a god curse, it might be Spiritual and move with him if he were to change bodies. I'll just wait for the GM's call when/if that happens. |
Tags |
disadvantage of the week, frightens animals |
Thread Tools | |
Display Modes | |
|
|