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05-23-2017, 03:49 PM | #1 |
Join Date: May 2017
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ZOMBIE DICE FOR IOS
The administrator suggested I post this email to the forums.
Hello Steve Jackson Games As a huge fan of the old car wars pocket box that I played in the 80's I had to download zombie dice and upgrade to the full version. Now it's in a list of apps that "may slow down my iPad and will not work with future versions of iOS." I hope you plan on addressing this issue, I'd hate to lose this game. I'll happily review it again once there is a new version. Please let me know. Paul |
05-23-2017, 04:19 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: ZOMBIE DICE FOR IOS
Likely cause of this is that Zombie Dice is a 32-bit application. It's old enough that 32-bit apps were the only kind that existed at the time it was released. But it seems that iOS 11, due in the fall, won't run 32-bit apps, only 64-bit ones.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
05-23-2017, 04:21 PM | #3 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: ZOMBIE DICE FOR IOS
We're aware of the issue and have people working on it.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-27-2017, 10:18 PM | #4 |
Join Date: May 2017
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Re: ZOMBIE DICE FOR IOS
I'm so glad to hear that! Thanks for the reply.
Paul |
10-12-2017, 07:23 PM | #5 |
Join Date: May 2011
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Re: ZOMBIE DICE FOR IOS
Any updates on this?
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10-13-2017, 12:19 PM | #6 |
President and EIC
Join Date: Jul 2004
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Re: ZOMBIE DICE FOR IOS
In active progress but not done yet. I tested a new build of Zombie Dice last week and the graphics worked, but it's not quite ready for prime time. The last I heard from the coder was only day before yesterday, with two more bugs fixed, so progress really is being made. Should have been ready already, of course - sorry about that.
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