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Old 05-26-2018, 06:33 AM   #31
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: GURPS Magic: Artillery Spells

Quote:
Originally Posted by Jürgen Hubert View Post
That "Explode" from "GURPS Magic" doesn't have any explicitly listed fragmentation damage has led to interpretation that the 1d or 1d+2 damage dealt to the object is also the fragmentation damage dealt, which is far too powerful (though very useful for utterly destroying large mobs of unarmed foes, especially when combined with things like "Delay").
Funny. We always thought it was junk as an AoE spell, because it lists no fragmentation damage and refers to B414, 'Fragmentation Damage', which among other things states:
Quote:
Incidental Fragmentation: An explosion with no listed fragmentation damage can still create fragments if there is any loose or frangible material at the explosion site. Incidental fragmentation damage ranges from 1d-4 for ordinary earth to 1d for an explosion on loose scrap.
Thus the Explode spell at best has fragments doing 1d cutting out to 5 yards. Not useless, but not that spectacular either.
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Last edited by Rupert; 05-26-2018 at 06:41 AM.
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