07-29-2012, 06:50 PM | #31 |
Join Date: Nov 2009
Location: Oregon
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Re: [Spaceships] DS-1 Orbital Battle Station
The concept of a Damage Threshold has come up a few times, which could negate damage that's too low to be a serious threat. If any injury (after Wound Modifiers) that doesn't at least equal 1/20 or so of HP is ignored, it could easily handle this case. Alternately, you could fiddle with Wound Modifiers, similar to what the Extreme Damage article did but expanding the table for "higher" piercing modifiers (ie, differentiating between small and large cannon rounds) and beam weapons of varying outputs. That's not as simple though, and the added detail may not be needed.
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09-04-2014, 06:16 PM | #32 |
Join Date: May 2005
Location: Oz
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Re: [Spaceships] DS-1 Orbital Battle Station
Being a sphere means minimum surface area for volume. That is, a given amount of armour ought to give maximum protection on a spherical ship. But the main effect of streamlining in Spaceships is to reduce the protection value of a given amount of armour.
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09-04-2014, 06:58 PM | #33 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships] DS-1 Orbital Battle Station
Ah, yes, that was commented on before. I just never edited the original post.
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