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Old 07-29-2012, 06:50 PM   #31
vierasmarius
 
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Default Re: [Spaceships] DS-1 Orbital Battle Station

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Originally Posted by Peter Knutsen View Post
But it is an attempt at handling the issue, and the presence of DR (which is totally non-ablative) means that you are encouraged to use a few large weapons to do the job, instead of many small ones.
The concept of a Damage Threshold has come up a few times, which could negate damage that's too low to be a serious threat. If any injury (after Wound Modifiers) that doesn't at least equal 1/20 or so of HP is ignored, it could easily handle this case. Alternately, you could fiddle with Wound Modifiers, similar to what the Extreme Damage article did but expanding the table for "higher" piercing modifiers (ie, differentiating between small and large cannon rounds) and beam weapons of varying outputs. That's not as simple though, and the added detail may not be needed.
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Old 09-04-2014, 06:16 PM   #32
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Default Re: [Spaceships] DS-1 Orbital Battle Station

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Originally Posted by tbrock1031 View Post
Streamlined: Yes (it's a sphere, after all)
Being a sphere means minimum surface area for volume. That is, a given amount of armour ought to give maximum protection on a spherical ship. But the main effect of streamlining in Spaceships is to reduce the protection value of a given amount of armour.
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Old 09-04-2014, 06:58 PM   #33
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Default Re: [Spaceships] DS-1 Orbital Battle Station

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Originally Posted by Agemegos View Post
Being a sphere means minimum surface area for volume. That is, a given amount of armour ought to give maximum protection on a spherical ship. But the main effect of streamlining in Spaceships is to reduce the protection value of a given amount of armour.
Ah, yes, that was commented on before. I just never edited the original post.
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