09-24-2009, 11:46 PM | #81 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Weirdest RPG (system) concepts?
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09-25-2009, 05:40 AM | #82 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Weirdest RPG (system) concepts?
Works great for a percentile system, but not for a gaussian one like 3d.
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09-25-2009, 06:19 AM | #83 | |
Join Date: May 2005
Location: Oz
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Re: Weirdest RPG (system) concepts?
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I seem to remember that the game that I encountered it in used a d20, in which case it produces exactly the same distribution of results as calculating margin-of-success would. |
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09-25-2009, 08:38 AM | #84 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Weirdest RPG (system) concepts?
Next question: does HoL count as a role-playing game? I mean, in a sense it's kind of playable, I guess, and the expansion, Buttery WHoLesomeness, contains character-generation rules...
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09-25-2009, 09:21 AM | #85 | |
Join Date: Aug 2004
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Re: Weirdest RPG (system) concepts?
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EDIT: Actually, the dice mechanic I used was pretty interesting. Roll 2d6. If at least one of the dice comes up lower that your skill (rated on a scale of 1-5), you succeed. If both dice are lower, you get a "special success" (critical). Quality of success (for contested actions and such) is determined by blackjack method, though special successes always trump regular successes.
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Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road Adventures in Oz Virtual Merch Table Last edited by knarf; 09-25-2009 at 09:32 AM. |
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09-25-2009, 01:17 PM | #86 | |
Join Date: Apr 2005
Location: Chicago IL
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Re: Weirdest RPG (system) concepts?
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09-25-2009, 01:29 PM | #87 |
Join Date: Apr 2005
Location: Chicago IL
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Re: Weirdest RPG (system) concepts?
A weird game I came across was known as Khaotic (Or some other misspelling of the word 'chaotic').
The premise was that these monsters were invading the Earth from another dimension, and you could fight theme here, which was dangerous and of little benefit, since when they died they and all their gear vanished back to their home realm. Or you could take the fight to them, using this pcsycotropic machine that sent you to their world. The twist was that when you went there, only your mind went, not your body, so you 'arrived' by possessing the body of a random inhabitant. A single body. No matter how many people were sent. Only one person could 'drive' the host body at a time, and if more than one person wanted to drive there was a power struggle, will versus will, to see who clawed their way into the hot seat, metaphorically speaking. If you weren't 'driving' you could use the one psychic power you possessed, a power you never knew you had, and cannot use on Earth. I still have the book, it's just buried right now (I'm in mid-move, and I'm not emptying boxes until I get everything to the new place.) |
10-09-2009, 02:52 PM | #88 | |
Join Date: Apr 2005
Location: Chicago IL
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Re: Weirdest RPG (system) concepts?
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the D10xD10 system looks wacky, but it a nice set of probabilities, where a +/-1 can be a big change at the lower levels, but almost no difference at the higher levels. Our 3D6 system, however, favors the middle ground, the low end and the high end are little affected by a +/-a, but right around 10 and 11, a +/-1 can make or break the day. |
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10-09-2009, 03:01 PM | #89 |
Join Date: Jan 2007
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Re: Weirdest RPG (system) concepts?
A lot of people badmouth Palladium, yet once you've played D&D you
can probably move to it without too much trouble. It takes a while to learn their "logic system" meaning the nuances and subtleties built-in (yes, there are those) but it's one of those systems that gives you quite a bit to work with. If you know GURPS, you can plug the holes (probably for ANY SYSTEM with holes too); which makes knowing both attractive. I could probably explain the game to newbies in 30 minutes, half that if they've played D&D and have a game going within an hour (less if I pushed them). Bringing them along (meaning a continuing campaign) would get easier too; while GURPS is going to take months of reading and asking questions. I think what surprised me the most was that despite it's reputation I met several gamers that weren't just Power Gamers either. >
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10-15-2009, 11:47 AM | #90 |
Join Date: Nov 2008
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Re: Weirdest RPG (system) concepts?
How about Solipsist, the RPG? Change anything in the universe you want, but the other wankers get to rewrite things too, and if you get too out there, you wind up in your own bubble universe. No, I haven't played it. http://www.solipsist-rpg.com
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