10-07-2009, 11:13 PM | #1 |
Join Date: Nov 2008
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GURPS Psionic Powers
So, if you've got a copy, what do you think?
I noticed on another thread there seemed to be some confusion or inconsistency as to where to buy it...I got mine from Ebay. I've got a question already..Psionic Powers has rules for probability alteration, is this the only place in 4th(or 3rd, for that matter) which presents rules for this?
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10-08-2009, 07:21 AM | #2 |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Psionic Powers
IDHMBWM, but I seem to remember Probability Alteration as one of the listed power examples in Powers.
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10-08-2009, 07:48 AM | #3 |
Join Date: Apr 2008
Location: New Hampshire
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Re: GURPS Psionic Powers
Yes, on p 132.
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10-08-2009, 01:58 PM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Psionic Powers
Probability Alteration definitely was in Uplift for 3e, and I think the rules there were reprinted from another worldbook (Wildcards?)
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10-09-2009, 10:15 AM | #5 |
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Join Date: Oct 2007
Location: Europe
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Re: GURPS Psionic Powers
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10-09-2009, 10:26 AM | #6 |
Join Date: Jan 2007
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Re: GURPS Psionic Powers
Does Lucky Break involve dropping a die roll by 1 pt (or 3%) ?
If so then I'd probably just make it go "inactive" after a successful use, then assuming 3% of 365 days is ~10; wait 350 or so days before it can be used again. Seems pretty weak though, especially if it's a cinematic style game... probably relegate that to every 100+ days or so; depending on how many Perk Points were spent up-front...(assuming one is allowed to do that). >
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10-09-2009, 11:15 AM | #7 | |
Join Date: Apr 2008
Location: New Hampshire
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Re: GURPS Psionic Powers
Um... no?
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10-09-2009, 12:59 PM | #8 |
Join Date: Jan 2007
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Re: GURPS Psionic Powers
Sorry, I meant the range of the dice-roll, so rolling a 10 (say = success)
means you can turn that into a 3 or 4 (critical success) so it's not a numbers-driven dealy. That's quite a hand-wave. As a player I'd ask the GM for a break on a power that I can use more often that's not quite as over-the-top :) >
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10-09-2009, 01:30 PM | #9 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Psionic Powers
No, it was a full leveled Powers based system with i think two or three main powers (the 3e kind of Psionic Powers, not the 4e type).
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10-09-2009, 03:37 PM | #10 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Psionic Powers
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Perk: Just Made It You can retroactively alter any roll you make (for success or damage) by 1. After using this perk, it becomes inactive for the remainder of this game session and the next one. Example: Jeff games once a week. This week, he rolls a 12 against a Diagnosis skill of 11. He uses this perk to change the roll to an 11, turning failure into success. He cannot use this perk again this game session, or next week's' game session, but it becomes available for the session the week after.
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psionic powers, q&a |
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