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Old 09-12-2009, 08:59 PM   #11
sonic232
 
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Default Re: Technomancer: Manastar Familiar in 4e

@callarson: That doesn't provide the bonuses that the Neural Interface advantage gave you in 3e

@Shrale: Yes, very much so. The user mentally bonds with the OS magically, and grants him the ability to communicate with his, now sentient, computer. This grants the OS the ability to think independantly, and the user the ability to mentally interface with the computer in the same way one with the technological equivalent would.

@rougebfl: Yes, that is basically how I enabled the neural interface, except as a familiar instead of an accessory.
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Old 09-12-2009, 09:20 PM   #12
Shrale
 
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Default Re: Technomancer: Manastar Familiar in 4e

So simply decide whether you want 3e or 4e ruleset and go from
there.

BTW -- if you start an online game of Technomancer, please give me a
heads-up :)

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Old 09-12-2009, 09:48 PM   #13
sonic232
 
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Default Re: Technomancer: Manastar Familiar in 4e

Heh, I'll be sure to do so. I wanna get the conversion playtested first, though. And several of the spells need to be manually added to Character Assistant... I count at least 9 so far. And I only found those because somebody wanted to be a hacker/cyberwiz. Thus, the familiar.
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Old 10-05-2009, 06:45 PM   #14
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Default Re: Technomancer: Manastar Familiar in 4e

Do you see any problems with moving the familiar from one computer to
another ?

Basically, I have an NPC who would have the Manastar 2100 (I'm working on a
TL9 future campaign) on his laptop; then after he makes enough money, moves
it to a Flying Webcam (it's a computer but is similar to the Hugin detailed
in Technomancer p94; Night Vision, Flight and maybe Insubstantability and
Illusion Shell).

I'm pretty certain the process will require a Cyberwiz and some quasi-tech
ritual... but this will allow the Familiar to move into a new body.

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Old 10-05-2009, 06:58 PM   #15
sonic232
 
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Default Re: Technomancer: Manastar Familiar in 4e

I don't see a problem with it. Even though the familiar itself is technically a spirit, I'd like to treat it as a non-copiable AI. Hmmm... The question is: Would its IQ go up with the complexity of the computer itself?
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Old 10-06-2009, 04:31 PM   #16
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Default Re: Technomancer: Manastar Familiar in 4e

Would you be willing to share any of your GCA4 templates ?

I wouldn't mind seeing how much damage I can do with them in GCA :)

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Old 10-06-2009, 08:58 PM   #17
sonic232
 
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Default Re: Technomancer: Manastar Familiar in 4e

I would if I could figure out how to apply modifiers to a GCA4-made template >.<
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Old 10-07-2009, 09:43 AM   #18
Shrale
 
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Default Re: Technomancer: Manastar Familiar in 4e

Quote:
Originally Posted by sonic232 View Post
I would if I could figure out how to apply modifiers to a GCA4-made template >.<
There's a GCA forum on this bbs.

I just started using it so I haven't gotten that far.

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Old 10-07-2009, 10:47 AM   #19
Shrale
 
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Default Re: Technomancer: Manastar Familiar in 4e

Quote:
Originally Posted by sonic232 View Post
I would if I could figure out how to apply modifiers to a GCA4-made template >.<
Well give me an idea of what you're trying to do.

I was able to build a quasi-template for the Manastar and zero out all
the points for no Attributes (eg, the ST=0 DX=0 and not have it display
a massive negative number). The Damage still shows so I'm not
sure about that for the moment.

WILL and PER also show, which I think an intelligent familiar would
still retain (well, maybe not PER).

I simply listed the Abilities as Advantages for now using the usual points
under the original names used by Technomancer.

For the moment I'll ignore Interface Jack, and just assume the Mental
Link provides the master with an equivalent Neural Interface via the
"Familiar can speak" mental communication.

Since there's no die rolls involved in linking/speaking advantages work
fine. Just need to determine range.


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Old 10-07-2009, 11:05 AM   #20
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Default Re: Technomancer: Manastar Familiar in 4e

So it looks like "Familiar can Speak" equals MindLink p70 in Characters.

It's a 5 point advantage and automatically works in both sending/receiving
with one person.

Just need to determine range.

For $3500 I'd say it's has a fair range enchanted into it. So give the
Telecommunications Talent at say up to 1000 yards max, should handle
it.

Your opinions ?

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