10-25-2011, 03:06 PM | #11 | |
Join Date: Mar 2011
|
Re: Advantage affecting everyone in sight
Quote:
P.S. I'm not sure if reduced time works on maledictions/afflictions actually. I know its illegal for attacks but this isn't one. So that part of the build may be utterly wrong. The point of increased weapons skills, and the cosmic still stands though. |
|
10-25-2011, 03:06 PM | #12 |
Join Date: Oct 2011
Location: Belgrade, Serbia
|
Re: Advantage affecting everyone in sight
Another question about this advantage, although it may be slightly out of topic. Since this advantage actually represents and exceptional use of Charisma, is it possible to add Limited Use (number of days equal to Charisma level) limitation? Would -30% be ok for a limitation like this?
|
10-25-2011, 03:11 PM | #13 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
|
Re: Advantage affecting everyone in sight
|
10-25-2011, 03:20 PM | #14 |
Join Date: Oct 2011
Location: Belgrade, Serbia
|
Re: Advantage affecting everyone in sight
|
10-25-2011, 04:29 PM | #15 |
Join Date: Jun 2006
Location: Spain —Europe
|
Re: Advantage affecting everyone in sight
These effects remember me the ones included in Aura of Might and Aura of Focus in the Auras of Power article (Pyramid 3#19).
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
10-25-2011, 06:11 PM | #16 | |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Advantage affecting everyone in sight
For Affliction, I usually estimate both Self Only and Not Self as -20% Accessibilities. The fact that you are just one of possibly billions of targets is offset by the fact that you're always available to be targeted (and in practice would be the target most often affected).
If the uses are limited to your Charisma level, simply apply the correct value for your level (if you have Charisma 3, add Limited Use, 3/day, -20%). If your Charisma improves, you'll have to pay to improve your ability too. Charisma shouldn't change so often that it would be a problem. Quote:
You might be able to munchkin the cost by afflicting a modular ability each person could use to boost one specific skill, or by restricting the bonus to a specific (narrow*) purpose allowing you to afflict Higher Purpose, but that gets cheesy. I'd recommend just using the Talent -- it's worth what it's worth. * "support my leader" or "defeat the enemy" isn't enough. |
|
10-27-2011, 02:30 PM | #17 | |
Join Date: Oct 2011
Location: Belgrade, Serbia
|
Re: Advantage affecting everyone in sight
I solved the initial problem, but next I needed to create a beneficial aura that is automatically effective as soon as an ally comes within certain range of the character, much like paladin's aura in D&D. Force Field would affect only attacks from the outside, which is not what I want. I found a useful detail in the FAQ which seems to solve a lot of dilemmas:
Quote:
|
|
10-27-2011, 04:47 PM | #18 |
Join Date: May 2008
Location: CA
|
Re: Advantage affecting everyone in sight
It should be Emanation instead of Melee Attack. Melee Attack isn't allowed on Area Effect abilities. That's a +10% increase in price.
|
10-27-2011, 06:12 PM | #19 |
Join Date: Sep 2004
Location: Canada
|
Re: Advantage affecting everyone in sight
Melee attack is specifically allowed on Aura+AOE abilities, that's right from the FAQ he's quoting there.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-27-2011, 07:24 PM | #20 | |
Join Date: May 2008
Location: CA
|
Re: Advantage affecting everyone in sight
Quote:
None of that makes any damned sense. That's why the Emanation limitation exists in the first place - to make it so that area effects originate from the user of the ability. That's what you want in that Aura. Of course, the only problem with this is that Aura specifies it has to have Melee Attack at the -30% level, so I suppose that answers the question. Aura is a +50% enhancement for things that are ranged, and a +80% enhancement for things that are melee attacks already, period. I think that's a clearer description. |
|
Tags |
advantage, auras, enhancement, pyramid 3/19, sense-based, sight |
|
|