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Old 08-24-2017, 01:47 PM   #41
sir_pudding
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Default Re: Alternative Psionics

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Originally Posted by hal View Post
What would you recommend as a point cap for points spent on Psionics using the older rules?
Probably a hundred or so at most. But honestly, I'd consider using the 4e rules and just giving enough points. Look at GURPS Psis for effective templates and power packages in modest point budgets.
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Or - perhaps, with a short list, list those things that are potentially abusive past a given level of power for a given psionic ability. That's assuming you want to take the time in case it is time consuming.
Everything was, basically. A telepath built on Supers points could control small armies of people. A telekinetic could out lift (and out-armor) any brick. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.
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Old 08-24-2017, 07:32 PM   #42
Fred Brackin
 
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Default Re: Alternative Psionics

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Originally Posted by sir_pudding View Post
. All powers basically had geometric or logarithmic progressions compared to the linear abilities of other supers.
As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.
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Old 08-24-2017, 07:45 PM   #43
sir_pudding
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Default Re: Alternative Psionics

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As of Psionics 1e TK lift progression was linear from level 15 on with another 250 lbs per level. This may not have made it into Basic 3e until the Revised version but we're still talking the early 90s.
Well whatever it was the psi was out lifting the brick on less points.
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