|
|
Thread Tools | Display Modes |
02-14-2017, 06:16 AM | #11 |
Join Date: Feb 2009
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
I never got the impression their yellow suits were supposed to be any more armored than a baseline yellow rubber raincoat
|
02-14-2017, 07:47 AM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
The MTV is a clamshell with inserts, and terrible ergonomics. -1 DX might be generous. Dying, however, has worse penalties.
I think if you are using the Low-Tech armor optional rules with Cutting-Edge armors, ballistic fiber and insert combinations ought to absolutely give layering penalties with those rules. There is a reason why plate carriers exist. Note also that plates really only cover vitals. |
02-14-2017, 09:41 AM | #13 | |
Join Date: Oct 2008
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Quote:
Class III used to be a fairly common "rifle proof" plate earlier in TL 8 before the Class IVs came into play after about 2005. As example to US army noted that the vest+the SAPI plate did not stop AP 7.62x54 that some Iraqi insurgents used so they produced the E-Sapi plates. The "advanced Trauma plates" are the E-Sapi, the normal "Trauma plates" are the Sapi plates. In reality you can also get class IV standalone plates, and they are quite common in military use, but they start to get heavy. My type IV standalone plates are 3.0kg each and are about 22mm thick. I do know that at least some police forces have AP ammo available for their carbines/rifles in case they meet people with bullet resistant vests. And even a carbine firing AP will penetrate that DR 30(barely). |
|
02-14-2017, 10:42 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Layered Cutting Edge Armour discussion split off.
|
02-14-2017, 11:31 AM | #15 |
Join Date: Apr 2015
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
I'll admit to being fairly unfamiliar to the source material, but this seems like a good opportunity to encourage some different approaches to direct combat.
DR 30 from a light clamshell isn't a ton; AP rounds from a rifle doing 5d would average 3 points of damage getting through. It's enough that anyone without a serious weapon won't be getting through reliably though. Limb armour, extremity armour, and face armour might be significantly weaker, and in the immortal words of Starship Troopers: "The enemy can not push a button... if you disable his hand.". Characters who are specialized in shooting will have a chance to show off their skill and equipment, while others will have to get clever. Supers with a seriously powerful innate attack (either high raw damage or high AD) will still be able to blast through 30 DR and seriously wound or kill a normal human, made even more impressive when the target is otherwise shrugging off small arms fire. Supers with non-IA abilities may also find they're more useful in a fight like this. A psionic with mind control doesn't care about DR, and their targets are conveniently well geared for attacking other people with high DR thanks to their laser weapons. So in my opinion, embrace the DR! These guys seem like they can be a great foil to the "incompetent henchmen" trope that demand attention and careful consideration by all but the most powerful supers.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page |
02-14-2017, 11:36 AM | #16 | |
Join Date: Dec 2007
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Quote:
|
|
02-14-2017, 12:41 PM | #17 | |
Join Date: Feb 2014
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Quote:
|
|
02-14-2017, 01:03 PM | #18 | ||
Join Date: Jun 2013
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Quote:
Quote:
|
||
02-14-2017, 01:08 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
http://marvel.com/universe/A.I.M.
They are talking about the dudes in the yellow bunny suits standing behind M.O.D.O.K. (the giant head guy). |
02-14-2017, 01:24 PM | #20 | |
Join Date: Jun 2013
|
Re: [Supers/Ultra-Tech] Making Advanced Tech Opponents Not-Unstoppable Badasses?
Quote:
For the grunts, 1/6 of the Face is protected with a visor, with the rest of the head protected by what looks to be rigid armor of some sort. They look to be wearing somewhat-baggy clothing, which may or may not be made of ballistic cloth. Uncertain if they are wearing ballistic cloth bodysuits underneath. |
|
|
|