08-25-2016, 02:46 PM | #51 | ||
Join Date: Mar 2014
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Re: Armor for points, not money
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A specific percentage for all levels of Patron might not be a good idea. Nations do after all tend to supply far more people with equipment than a corporation. Last edited by Andreas; 08-25-2016 at 02:50 PM. |
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08-25-2016, 03:02 PM | #52 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Armor for points, not money
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These house rules don't have to be as rigid all purpose as scientific theories of reality. Wonky analogy alert: (They only have to hold long enough to get home like those flimsy plastic grocery bags that seem to spontaneously shred themselves in the night.)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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08-25-2016, 03:11 PM | #53 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
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If the GM allows you to buy it with money then there must exist the money to buy it. If not then Signature Gear isn't the appropriate trait, and instead you should probably get it as abilities with the gadget limitations. There really isn't a logical scenario where an actual physical item is available for purchase for more money than exists in the setting, because that's not how markets actually work. If it can't ever actually be bought it isn't really for sale. Quote:
Potential Advantages are things that you will get later, not things you have already inherited at the start of the campaign. Furthermore even taking that [800] points of signature gear as a potential advantage for [400] points is clearly not the correct cost, because you could more cheaply get Multimillionaire 1 for [75] points and be both rich and buy the armor right now, while saving [325] points! Quote:
Last edited by sir_pudding; 08-25-2016 at 03:25 PM. |
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08-25-2016, 03:38 PM | #54 |
Join Date: Feb 2009
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Re: Armor for points, not money
I would as a player be definitely drawn toward paying 16pts for a fully tricked out sword of awesome in the right circumstances
The most tricked out thrusting broadsword I can imagine offhand retails for 31k or so 62 CP seems high . . . 16 seems fine |
08-25-2016, 03:42 PM | #55 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
And that's more-or-less a RAW price cap using the ABC rule. The main thing is that it needs to be one thing or defined set of related things (e.g., a suit of armor), that makes sense as a signature part of your character, and of course the GM needs to agree on both these points, but that's already the case with Signature Gear.
Last edited by sir_pudding; 08-25-2016 at 03:45 PM. |
08-25-2016, 03:45 PM | #56 | ||||
Join Date: Mar 2014
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Re: Armor for points, not money
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A Signature Gear item does not necessarily have to be something the character bought with money. For example the character might have happend to find an ancient artifact made by a lost civilization. Quote:
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Look at the example given for the Equipment enhancement. "This enhancement only applies if the equipment is yours once given. A soldier with a military Patron would not pay extra for his weapons, since when he goes off duty" Individual soldiers do not tend to get supplied with equipment worth a significant portion of the entire military's assets, however a soldier would still need the +100% Equipment enhancement as long as the items he get are worth more than 50% of average starting wealth. |
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08-25-2016, 04:13 PM | #57 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
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This is still irrelevant, because this cap doesn't need any actual Patron to be sensible. Again I'm suggesting that this is a cap on the cost of Signature Gear (a different trait entirely) based on the cost of a notional (non-existent) Patron that gives you the gear and then has no other role in the campaign. Last edited by sir_pudding; 08-25-2016 at 04:34 PM. |
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08-25-2016, 04:38 PM | #58 | ||
Join Date: Mar 2014
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Re: Armor for points, not money
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Your rule does depending on the setting give access to vastly more expensive items than what you could get by instead investing in the Wealth advantage (and the Wealth advantage is already very impressive since it scales exponentially). Giving potentially unlimited value from just 48 points does not seem like a good idea. My suggestion however only gives small advantages over what you could get by instead using points on Wealth. Quote:
You don't need an actual Patron, but you were using the Patron advantage as motivation for why you should never need to pay more than a certain amount of points for gear. So, whether you would actually get such a benfit from such a Patron is rather relevant. Last edited by Andreas; 08-25-2016 at 04:43 PM. |
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08-25-2016, 05:00 PM | #59 | |||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
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Frankly this seems totally arbitrary and not based on any existing game mechanics or economics. You haven't explained the reasoning very clearly at all. How many points for Kalazz's 31k sword? Flyn's 400k armor? Also since this gives you fungible currency rather than gear it doesn't directly address the issue, and it seems open to abuse. Quote:
Last edited by sir_pudding; 08-25-2016 at 05:11 PM. |
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08-25-2016, 05:34 PM | #60 | ||||||
Join Date: Mar 2014
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Re: Armor for points, not money
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For a character with average Wealth at TL 3, it would cost 32 points (Very Wealth gives 20k and 2*40% more than that is enough to pay for it) for the sword and 58 points for the armor (Filthy Rich+8*40%). Quote:
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Tags |
armor, breakable, character points, damage resistance |
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