09-04-2019, 05:34 PM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
Even in the old game stating that the scenario was for four 35 attribute characters made a lot of assumptions about the amount of bling those characters would have with them.
Here I roll all of that into one not terribly precise "CP" number. In a given CP budget you can design the "best" party to deal with a specific list of challenges, but I doubt that there is even a limited set of characters who are optimized to take on every task.
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09-04-2019, 06:15 PM | #12 |
Join Date: Dec 2017
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
I'm confused by the premise of the OP. You can't seriously mean that you think and Octopus with shield expertise would win a fight against a 14 hex dragon. Do you? The dragon could just fly by and torch it at will without risking engagement. I can't imagine how it would even be a fight.
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09-04-2019, 07:47 PM | #13 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
This isn't a monster vs monster fight. As Protagoras said, Myrmidon is the measure of all things. The octopus is weighing in against swordsmen while the dragon is doing hit and run on spears and crossbow men.
For monster vs monster I'd need an AI cage match system. And then I'd wind up with rock-paper-scissors style match ups of Basilisk beats Ogre beats Dragon beats Basilisk.
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09-05-2019, 11:30 AM | #14 | |||
Join Date: May 2015
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
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I think it's even more useful to be aware of the potential errors in adding such values together. Hcobb seemed to me to be writing as if it should work to add the values for a group together and compare to a single foe, and there are many issues with trying to do that. So I was trying to be helpful by pointing that out. Quote:
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I agree it's valuable to have a formula for estimating the combat ability of things. More accurate is to look at the stats and use play experience and imagination to figure out how dangerous things are. However I greatly prefer to play in a gameworld where what NPCs of what numbers and power levels exist where it makes sense for them to exist, and the GM provides fairness and balance by giving the players logical opportunities for their PCs to learn what that situation is and respond to it to mitigate danger by their choices, and not have it be that metamagically wherever they go and whatever they do, they will only meet things that are estimated to be somewhat weaker than they are. |
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09-05-2019, 03:49 PM | #15 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
Fair points all.
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09-06-2019, 05:43 AM | #16 |
Join Date: Mar 2018
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
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09-06-2019, 05:59 AM | #17 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
Going by CP, this gent is worth 66 CP, is he equal to two starting characters in terms of clearing a dungeon?
ST 11, DX 14(14), IQ 13 (38 attributes) Knife, Pole Weapons, Shield, Shield Expertise, Sword, Weapon Expertise(Polearms), Weapon Mastery(Polearms) 1-h Very Fine Spear with +1 damage enchantment(1d+5), $800+$1000 Small Shield (2), $30 Leather armor with +1 enchantment(3), $1100 Stone Flesh ring(4), $4000 +2 DX ring, $4000 ordinary dagger(1d-1), $10 $60 of other gear to get up to $11k total
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09-06-2019, 10:54 AM | #19 |
Join Date: Mar 2018
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
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09-06-2019, 12:03 PM | #20 | |
Join Date: May 2015
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Re: Octopus with Shield Expertise is more deadly than a 14-hex dragon
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So it depends on the situation and what figures do. But the basic answer is heck no, that character is vastly more capable than most pairs of ordinary non-munchkin 32-point characters. Especially in tunnel situations where he may be quite able to fight only one or two opponents at a time. He's a good example too of why to really estimate effectiveness, you need to look at specific values. That guy typically has 9 armor, making a huge range of attackers almost unable to hurt him, for just one example. |
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