05-11-2019, 07:05 PM | #1 |
Join Date: Dec 2017
|
Question for the hive mind re. knocked down combatants
Consider the following situation: On turn 1 of a combat at DX 12, combatant A strikes B, doing 8 points of damage. B is scheduled to act at DX 11, and C (on the same side as A) at 10.
The rules state clearly that B is immediately knocked to the ground, loses any attack that could have been delivered on turn 1, and on the following turn (2) is permitted a limited range of actions (stand up, crawl or do nothing). Combatant C clearly should be licking his chops in anticipation for his +4 DX attack at a downed foe that will come at DX 10 of turn 1. Or should he? In principle, the letter of the law permits combatant B to do any action other than attack during turn 1 (presumably at DX 9, because of the penalty for a wound of more than 5 points). So, why can't B just stand up on turn 1? I feel like the spirit of the rule forbids this, and that B is intended to lose ALL actions during turn 1. But the rules only state that he has lost a possible attack. What is your ruling, hive mind? |
05-11-2019, 07:48 PM | #2 |
Join Date: Oct 2015
Location: New England
|
Re: Question for the hive mind re. knocked down combatants
Fiigures who have not already acted can do nothing the turn they are knocked down, including standing up, which is strongly implied by their allowable actions on the following turn.
|
05-11-2019, 07:54 PM | #3 |
Join Date: Feb 2008
Location: Dayton, Ohio
|
Re: Question for the hive mind re. knocked down combatants
That's the way I would interpret it too: B is momentarily stunned (by that massive 8 point hit, and being driven to the ground), and can't do anything at all this turn.
And if C does his job, B will never get a chance to do anything next turn, either. |
05-11-2019, 08:00 PM | #4 |
Join Date: Dec 2017
|
Re: Question for the hive mind re. knocked down combatants
This jives with my extrapolation about the RAW, but do you know of anywhere in the text (beyond the obvious passage in p. 118 ITL) that makes this clear?
|
05-11-2019, 08:47 PM | #5 | |||
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
Re: Question for the hive mind re. knocked down combatants
Quote:
Quote:
In any event, how's this: I checked the Wizard rules under Reactions To Injury, p. 21. Quote:
|
|||
05-12-2019, 07:17 AM | #6 | |
Join Date: Mar 2018
|
Re: Question for the hive mind re. knocked down combatants
Quote:
"Knocked down last turn: DX = 0 for most purposes; only try to stand/crawl this turn" But you are right, p118 says: "A figure that takes 8 or more hits in one turn immediately falls down. If it has not already attacked, it may not attack that turn." I think that's an error and should read, "If it has not already acted, it may not act that turn." Consistent with the Wizard rules quote above |
|
05-12-2019, 08:43 AM | #7 |
Join Date: Dec 2017
|
Re: Question for the hive mind re. knocked down combatants
One of many places where you need to have a good sense of the overall intent of the rules to apply what's written correctly.
|
05-12-2019, 05:26 PM | #8 |
Join Date: May 2015
|
Re: Question for the hive mind re. knocked down combatants
I think that, with some of that common sense, it's quite clear that no actions (not just no attacks) is what's meant.
Of course, I can also think of at least half a dozen other rules questions whose answers seem clear to me, but not to everyone (or not with the same answer as everyone). |
08-08-2019, 10:37 PM | #9 |
Join Date: Jul 2019
Location: Cali
|
Re: Question for the hive mind re. knocked down combatants
I'm with Skarg, It's the difference of a "hard hit" like 5+ points of damage that give a handicap of -2 to strike, vs: a knocked on your ass, knock the wind out of you, OMG I didn't see that coming! type of attack that truly floors you, if not kills you.
In fact I'm surprised the rules allow for you to stand in a single round. It would be reasonable to require longer, or add more to the options, like: you can crawl slowly away at the rate of two hexes, but counter attacking is out of the question for two rounds while you orient yourself, pick up your dropped weapon etc... I noticed that the new rule of being weakened when being reduced to 3 ST or less is particularly mortal in combat. so much for the Halfling snipers lasting more than a hit or two... Viva armor! |
|
|