05-03-2019, 02:08 PM | #11 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: For your considferation: Ghouls
Hmm....
Would Ghoul-meat be edible by those who are immune? Imagine a decadent city, deep in the Southern Lands. Wealthy nobles rule with their concubines and slaves. But strangely, no grazing lands and little agriculture. The ranches are all "underground", and the city is entirely cannibalistic (would it be cannibalism to consume a Ghoul, even if it used to be human?) Those who displease the nobles are sent to the "ranch" to work for the rest of their days.... |
05-03-2019, 04:39 PM | #12 |
Join Date: Nov 2010
Location: Arizona
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Re: For your considferation: Ghouls
Didn't David Eddings create some creature that sort of was similar to this? Ghoulish, cannibal-like things that weren't undead, but were instead some kind of twisted man-forms that pursued "fresh meat" tirelessly? I think he called them "Reavers;" which is hardly a copyrighted term. You could use that term, or some name based off of it for them if you feel strongly about re-naming them. Though "Ghoul, Mark II" fits in nicely with the already proposed "Mana, Ready to Exploit" term used elsewhere...
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05-03-2019, 05:02 PM | #13 | |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: For your considferation: Ghouls
Quote:
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05-04-2019, 06:20 PM | #14 | |
Join Date: Sep 2005
Location: Arizona
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Re: For your considferation: Ghouls
Quote:
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05-04-2019, 06:22 PM | #15 | |
Join Date: Sep 2005
Location: Arizona
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Re: For your considferation: Ghouls
Quote:
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So you've got the tiger by the tail. Now what? |
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05-04-2019, 08:54 PM | #16 |
Join Date: Jul 2018
Location: Near Milwaukee, WI
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Re: For your considferation: Ghouls
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05-04-2019, 09:26 PM | #17 |
Join Date: Sep 2005
Location: Arizona
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Re: For your considferation: Ghouls
I'm very familiar with Lovecraft and the Call of Cthulhu game. The concept of dying slowly just makes everything more creepy when they come back.
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05-04-2019, 10:45 PM | #18 |
Join Date: Nov 2010
Location: Arizona
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Re: For your considferation: Ghouls
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05-04-2019, 11:17 PM | #19 |
Join Date: Sep 2005
Location: Arizona
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Re: For your considferation: Ghouls
Newest revision:
Desc: These are individuals who have been infected with an alien parasite. They appear to be rotting corpses that shamble around in the darkness and underground looking for more hosts for the parasite. Ghouls carry weapons and wear armor that they were wearing when they transformed, they will not pick up weapons or don armor out of the blue, though a weapon using ghoul will pick up a weapon if disarmed. Anyone bitten by a ghoul must make a 4/ST save immediately or be infected by the parasite. If they fail the save, other ghouls immediately stop attacking that individual. The individual gets one more 4/ST save after 1 hour, success means that their body rejected the parasite and it dies (the character is now immune to future infection and Ghouls ignore the character as above). Failure means they start the transformation process and the infected character loses 1 ST per hour as the parasite makes its way to the brainstem and attaches itself. When they reach 0 ST the victim ‘dies’ from the infection. It takes 8 hours after death for the full transformation to take place, then the Ghoul regains ST up to the new max before the Ghoul becomes active. If a Physiker or Master Physiker can treat the infected character before they die, allow a 2nd save (4/IQ for Physicker or 3/IQ for Master) by the physician instead of the victim - allowing medical treatment to help. Healing potions will also delay death by one hour each, giving the victim or his friends to get the character to medical or magical assistance. Cleansing will kill the parasite, stopping the infection or freeing the individual, though the individual may die afterwards from damage taken in an attack or while infected. A Cleansing will also kill a parasite, and the Ghoul, if cast after the Parasite has fully taken control. The new Ghoul has the stats of the original victim with the following modifications. ST+2, DX-2, IQ-4, MA-2. They are nearly immune to thrusting/stabbing/piercing attacks, but cutting and crushing attacks do full damage. After one month, the parasite reaches maturity and it now a potent ingredient for Telepathy potions (double duration if a mature ghoul parasite is used). The Ghoul also becomes contagious and can pass the parasite on to others. It is rumored that a prominent city allow (and even promote) the working poor, who are segregated into a large ghetto, to be plagued by Ghouls so mature parasites can be harvested for making telepathy potions. There are also rumors that the elite of the city hold Ghoul Infection Parties so the nobility and their favorite slaves/craftsmen/concubines can become immune for those times when they MUST interact with lesser beings. In another city it is said that a banished alchemist has found a way to remove immunity, and needs a group of adventurers to sneak into the city and pour his concoction into the reservoir...
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