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Old 08-04-2019, 10:28 AM   #131
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Minor League Supers [Powers/Supers]

I'm pretty sure that's already covered by Cosmic.
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Old 08-04-2019, 11:29 AM   #132
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Minor League Supers [Powers/Supers]

Technically Cosmic does not hide anything from anyone, so you would need No Signature to hide your cargo (and the physical access to your cargo). Otherwise, the cargo (and the physical access) would be detectable, at least in the same way that a car trunk and its contents would be detectable.

A more efficient way to create the character would be to give him Lifting ST+40 [120] and Payload 10 (Cosmic, +50%; No Signature, +20%) [17]. The capacity of the character would go from 200 lbs to 500 lbs, for 13 CP cheaper than the original design, and the character could carry up to 2,500 lbs outside of their payload.
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Old 08-04-2019, 03:45 PM   #133
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Minor League Supers [Powers/Supers]

Quote:
Originally Posted by AlexanderHowl View Post
Technically Cosmic does not hide anything from anyone, so you would need No Signature to hide your cargo (and the physical access to your cargo). Otherwise, the cargo (and the physical access) would be detectable, at least in the same way that a car trunk and its contents would be detectable.

A more efficient way to create the character would be to give him Lifting ST+40 [120] and Payload 10 (Cosmic, +50%; No Signature, +20%) [17]. The capacity of the character would go from 200 lbs to 500 lbs, for 13 CP cheaper than the original design, and the character could carry up to 2,500 lbs outside of their payload.
And be a wrestling powerhouse. Which seems ... rather divorced from the concept.
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Old 08-04-2019, 03:51 PM   #134
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Minor League Supers [Powers/Supers]

Quote:
Originally Posted by The Benj View Post
From a dream I had:
When Daren's (not Darren; pronounced like "daring", without the g) great aunt leaves her his house in her will, he discovers a strange, golden variety of marijuana in her greenhouse.
When he smokes it, he transforms into that sky-galloping stallion ... the Palomino Paladin ... High Horse!

Powers include:
Running on air!
Being a horse!
Woke AF!

So yeah, I guess that's an Alternate Form with a Trigger?
ST +11 (No Fine Manipulators –40%, Size +1 –10%) [55]
DX-1 (No Fine Manipulators –40%) [-12]
HT +1 [10]
Move +1 [5]
SM +1
Enhanced Move 1 [20]
Extra Legs 4-legged [5]
Higher Purpose (Social Justice) [5]
Hooves [3]
Peripheral Vision [15]
Walk On Air [20]
Horizontal [-10]
No Fine Manipulators [-30]
Social Stigma: Valuable property [-10]
Weak Bite [-2]
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Old 08-04-2019, 10:07 PM   #135
Mysterious Dark Lord v3.2
 
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Join Date: Mar 2005
Location: The deep dark haunted woods
Default Re: Minor League Supers [Powers/Supers]

Quote:
Originally Posted by The Benj View Post
And be a wrestling powerhouse. Which seems ... rather divorced from the concept.
Quite correct, which is why I had Payload 100 in the first place. I was aiming at a character with NO offensive or defensive abilities and only a single trick to qualify as a super-being.
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Old 08-05-2019, 02:19 AM   #136
dcarson
 
Join Date: Mar 2008
Default Re: Minor League Supers [Powers/Supers]

Quote:
Originally Posted by The Benj View Post
From a dream I had:
When Daren's (not Darren; pronounced like "daring", without the g) great aunt leaves her his house in her will, he discovers a strange, golden variety of marijuana in her greenhouse.
When he smokes it, he transforms into that sky-galloping stallion ... the Palomino Paladin ... High Horse!
Makes me wonder what his great aunt turned into.
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Old 08-05-2019, 02:53 AM   #137
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by dcarson View Post
Makes me wonder what his great aunt turned into.
Sounds like ...Prequel adventures!
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Old 08-05-2019, 03:09 AM   #138
Aldric
 
Join Date: Nov 2015
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by dcarson View Post
Makes me wonder what his great aunt turned into.
Nothing really. It's just a bad case of Delusion that has them running on all 4 on rooftops in the middle of the night
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Old 08-05-2019, 03:35 AM   #139
Aldric
 
Join Date: Nov 2015
Default Re: Minor League Supers [Powers/Supers]

Which makes me wonder what happens if you have a bad case of Chuunibyou, and also the ability to drag others into your Delusion, much like an Affliction with Emanation...
Too bad you can't really add Infectious Attack to it, maybe with Cosmic, but I don't like to use that.

But I think that's asking a bit too much of a "simple" Delusion
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Old 08-05-2019, 07:27 AM   #140
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Minor League Supers [Powers/Supers]

Quote:
Originally Posted by Mysterious Dark Lord v3.2 View Post
Quite correct, which is why I had Payload 100 in the first place. I was aiming at a character with NO offensive or defensive abilities and only a single trick to qualify as a super-being.
If that is your only criteria, I would give him Lifting ST (Payload Only, -50%). The break point for maximum efficiency ends up being around Lifting ST+40 (Payload Only, -50%) [60] and Payload 40 (Cosmic, +50%; No Signature, +20%) [68]. For a ST 10 character, that gives him a cargo capacity of 2,000 pounds for 128 CP. Of course, he might as well be named The Mule because he would probably be moving drugs rather than shoplifting.

Of course, trying to discover such a smuggler would be difficult. He could transport cash from the US to Columbia and drugs from Columbia to the US without anyone being the wiser. He could fly down on Friday night, party all Saturday, meet with his suppliers Sunday morning, and then fly back Sunday night. While his pattern of travel would flag him with both the US and Columbia authorities, they would only find evidence that he was a party animal in his luggage.
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