03-08-2016, 09:59 PM | #31 |
Join Date: Oct 2011
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Re: [Game] Let's Make a Post-Apocalyptic Setting
Given the lack of fuel, following the currents in somewhat improvised clipper ship-like constructions is much more sustainable than trying to use powered ships or flight consistently (the Boatswain's Mates are ecstatic, and back in their element). That means swinging a little north to catch the South Equatorial and Mozambique Currents to Madagascar and Cape Town fairly safely and reliably; the trip back via the South Indian Current is considerably slower and less safe. Once or twice the return trip has swung wide to hit Perth, West Australia, but that's very risky with this level of supplies and infrastructure. Afrikaans is starting to creep into the US Navy dialect.
A good comparison would be Gilded Age San Francisco; while prostitution is widespread and socially acceptable, any act of violence or cruelty towards a woman is likely to result in a severe beating if not an outright lynching. What are the Diego Swabbies running out of that they desperately need to find a new source of? EDT: dammit, crossed ^^ |
03-09-2016, 02:01 AM | #32 | ||||
Join Date: Jul 2013
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Re: [Game] Let's Make a Post-Apocalyptic Setting
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What are they doing to find a new source? |
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03-09-2016, 02:40 AM | #33 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Game] Let's Make a Post-Apocalyptic Setting
The Diego Swabbies have got the plans to build a floating gas fraction refinery they have begun to scout out the materials they require to build it along with any remaining unprocessed crude oil they can locate. They are also desperate to find anyone with the chemistry skills to run such a refinery efficiently.
Are there any groups who have embraced the lack of laws and competition and now seek to rule the wasteland with an iron fist?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-09-2016, 10:53 AM | #34 | |
Join Date: Jan 2014
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Re: [Game] Let's Make a Post-Apocalyptic Setting
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Question: Aside from order, what else does the New Brazilian Confederacy value? |
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03-09-2016, 11:29 AM | #35 | |
Join Date: Aug 2004
Location: North Florida
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Re: [Game] Let's Make a Post-Apocalyptic Setting
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What is the total remaining human population?
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christ0pher You reach out to push the orc off the ledge. [Dice roll. Critical Failure!] But instead, lightly caress his back. The orc is uncomfortable. |
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03-09-2016, 02:10 PM | #36 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Game] Let's Make a Post-Apocalyptic Setting
Question
what is the total remaining human population? The best estimate is that just over 40 million people escaped infection or are immune and survived until now. (1 in 200 ish). Another 20 million are survivors of the infection and they run the gambit from haunted survivor to insanely strong delusional human preditor. The few remaining docile survivors are used by some as slaves. Question What after walking and boats are the most common forms of transport?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-09-2016, 02:39 PM | #37 | |
Join Date: Aug 2004
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Re: [Game] Let's Make a Post-Apocalyptic Setting
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What kinds of fuel-consuming transport are still used, at least once in a while?
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03-09-2016, 03:49 PM | #38 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Game] Let's Make a Post-Apocalyptic Setting
With problems relating to the lifespan of the high ethanol petrol blends of the 2030's Diesels are the vehical seen most often.
Are the wastelands settlements mainly hidden or fortified? And why?
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
03-09-2016, 04:45 PM | #39 |
Join Date: Oct 2011
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Re: [Game] Let's Make a Post-Apocalyptic Setting
Hidden. The Infected may be temporarily incapable of abstract thought, but they're perfectly capable of mindlessly laying siege to a place and starving or fouling its inhabitants out. Today the Infected aren't the problem they were several years ago, but the pattern was established early - what can be found, will be swarmed and reduced. In many cases this has also limited the maximum size of survivor establishments. The ones who first realize this is no longer applicable will have an edge on their rivals...
Aside from "the guy with the biggest axe", who do most survivor communities respect, obey or revere? |
03-09-2016, 04:48 PM | #40 | |
Join Date: Aug 2008
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Re: [Game] Let's Make a Post-Apocalyptic Setting
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[Edit] Forgot a question! What sort of govrnance exists in most settlements?
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