03-10-2018, 11:09 AM | #1 | |
Join Date: Dec 2006
Location: Meifumado
|
[Game] Animate a Monster Hunters Setting
It's been a few months since the last one, so let's raise the rooftop lightning conductors into the darkening sky and animate a new setting!
This is a collaborative setting construction forum game. The objective is to use our shared talents to put together a setting that could be used with the GURPS: Monster Hunters series. The method is to answer a posted question about the setting, then post a question of your own. Build bit-by-bit on what the other posters have written, and try not to contradict anything that's been established. Questions can be anything from the very general to extremely specific, complex or simple, and can follow on from what's gone before or start off a new direction. As a Monster Hunters setting, the premise is basically that: - for most everyone, the world is a mundane, non-magical place - in truth, there are monsters living secretly in the world that threaten the populace - there are high-powered characters (~400 CP) that oppose these monsters and try to eliminate them without revealing their existence to the general public - various groups, such as cults, covens, gangs, secret labs, corporate research bodies and top secret government agencies, may know about the secret and each has their own agenda regarding the monsters For the purposes of this thread: - We don't need to feel too restricted by everything in GURPS: MH. Consider it a toolkit. - We don't need to make a kitchen-sink setting that includes every possible kind of monster or hunter template in the sourcebooks- a tightly focussed setting with just one or two monsters or power sources could work just as well. On the other hand, the more stuff in the blender, the better too. - In general, try to build off one another and work to include everyone's efforts into the setting as it's built. - However, we'll try out a new rule for this kind of game: If you feel someone's contribution won't work for whatever reason, make a reasoned case for it and we can consider revising or removing it, if necessary.- We'll start off with one question and answer per post, but we'll allow more when we have some of the setting basics settled. - To make it easier to read through, clearly mark questions and answers in bold, and quote the question you're answering, in the below format. Also try to use line breaks to break up wall-of-text answers. Post format: Quote:
Most are the size of normal crocs, but King Croc, who lives in the flooded subway station, is the size of a train carriage and has 10 legs and jaws like a refrigerator door. Question 9 What's the name of the flooded subway station? If you want to see some previous efforts, here's a list:
Spoiler:
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 03-10-2018 at 11:25 AM. |
|
03-10-2018, 11:12 AM | #2 |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Game] Animate a Monster Hunters Setting
And to get started:
Question 1: What era are we going to use? MH suggests modern day, but I think anything from 19th century up to the Age of Cyperpunks could be workable.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-10-2018, 11:21 AM | #3 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
Question 2: Are the monsters world-wide, or confined to a particular region or continent?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
03-10-2018, 11:52 AM | #4 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
Record keepers trace the earliest written reports to the East India Company's Great Trigonometrical Survey team members as they started reaching into the Himalayas in the 1820's. The monsters were originally confined to that region, but since then it seems that they might pop up in almost any population centre with sufficient trade or contact with the rest of the world. Question 3: How many types of monster- be they undead, spirit beings, cryptids, parahumans, or whatever- is the world faced with?
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
03-10-2018, 02:02 PM | #5 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
Question 4: Is this a steampunk type world with fantastic gadgets (such as a pneumatic rotary repeating crossbow) or closer to the historical Spanish-American War to WWI era?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
03-10-2018, 02:24 PM | #6 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
Question 5: How have the monsters spread from the Himalayas?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
03-10-2018, 04:32 PM | #7 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
They usually show up in either in the many ports of the world, or in western Asia, among the Turks or the Russians. And of course near their homelands in India. Question 6: Among the categories of "The Dead", "The Living", "Spirits", and "Rouge Humans", which ones are the most prominent or worrying? Which are the least?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
03-10-2018, 04:44 PM | #8 |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Game] Animate a Monster Hunters Setting
Red Humans? o.O (I think you meant "Rogue", not "Rouge". "Rouge" is a kind of red-tinted cosmetic, and the French word for "red".)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
03-10-2018, 06:44 PM | #9 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
Quote:
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||
03-10-2018, 10:28 PM | #10 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: [Game] Animate a Monster Hunters Setting
Quote:
I had a couple of ideas as to why but the thread has already gone in a different direction, so it's interesting to see what will come up instead.
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
Tags |
collaborative setting, creative, forum game, monster hunters, setting |
|
|