12-01-2021, 08:39 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Insubstantial objects carried released
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12-01-2021, 08:55 AM | #12 | |
Join Date: Aug 2004
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Re: Insubstantial objects carried released
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12-01-2021, 08:57 AM | #13 | ||
Join Date: Jun 2013
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Re: Insubstantial objects carried released
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Of course, that's if there's a random factor for when it reappears; if it's up to GM fiat, you can just have things resubstantiate whenever would be least convenient for whatever scheme the PC's tried to come up with to exploit its temporarily-insubstantial nature. So, yeah, your solution would likely work quite well. Quote:
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12-01-2021, 09:05 AM | #14 |
Join Date: Sep 2007
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Re: Insubstantial objects carried released
A setting using "once there, stays there" probably should also tinker with any energy cost the ability might have. An ongoing cost per unit time suggests that objects have some natural preference for one world or the other that the ability has to work to overcome, with the subject reverting once that effort stops being made. "Once there, stays there" suggests a distinct transition and transition back -- with the second transition perhaps never happening. So, the energy cost would be one time only, to perform a transition -- operating more like Jumper.
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12-02-2021, 09:54 AM | #15 | |
Join Date: Jun 2006
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Re: Insubstantial objects carried released
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But Insubstantial things don't do that - they usually stay with vehicles and *always* stay with the planet (and solar system, and moving galaxy and....). They experience selective friction allowing them to move around by walking. They don't cause massive explosions when they rematerialize in volumes filled with air. They don't explode into cold plasmas as their atoms are no longer able to interact electromagnetically. Trying to apply physics to insubstantiality is a pointless exercise, it's simply not physically plausible and can't be forced to come even close without destroying its ability to do the kinds of things it ordinarily does in stories using it.
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12-02-2021, 10:18 AM | #16 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Insubstantial objects carried released
However, some kind of consistency needs to be attainable to make the ability gameable.
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