10-20-2021, 08:37 AM | #11 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Good Build Combos?
Foam pops if it is pushed into another obstacle. So, it can be destroyed, unlike smoke, which is indestructible.
Despite that, the difference between partial and total cover's defensive benefits are huge, which makes foam a much better choice. Other designs thoughts: I keep trying to tinker with various concepts, with mixed results. I still haven't been able to make a satisfactory ram car. IMO, skip the ram plate and go for the bumper spikes. The ram plate just doesn't seem effective enough, especially when you're giving up the structure for your front. Sniper Car: I took a go at making a sniper car that focused on high star damage weapons and a gunner that gave extra star(s). Placed on a side (L/R) with a structure granting the most defense dice you can get. Decent structure F/B. A couple of small weapons... and a smoke screen. Plus computers. Spent the game cruising around the perimeter and doing hideous damage from afar. Kept my speed up (usually 3-4). Seemed to do okay. One big observation here though... smoke hurts smaller weapons much more than larger ones.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
10-20-2021, 02:13 PM | #12 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Good Build Combos?
@Magesmiley — the sniper car is intriguing! Have you run it without the Smoke? I am guessing that groups meeting regularly will come to ban dropped weapons.
My impression with trying to build a ram car comports with your own. I guess that is okay, as they were OP in CCW. |
10-20-2021, 02:19 PM | #13 |
Join Date: Dec 2007
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Re: Good Build Combos?
How so? (My copy still hasn't turned up yet.)
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10-20-2021, 02:33 PM | #14 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Good Build Combos?
@43Supporter — The (only?) benefit of Smoke is Partial Cover. Partial Cover gives target free Shield on defense. An extra Shield (-1 damage) is significant versus a small weapon (e.g., Recoilless Rifle, mean 1.33 damage), as compared to a large weapon (e.g., Anti-Tank Gun, mean 2.83 damage).
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10-20-2021, 06:11 PM | #15 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Good Build Combos?
Quote:
Hmm. A side + back mounted mine combo might work better If fired during the same turn. Maybe.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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10-20-2021, 06:26 PM | #16 |
Join Date: May 2012
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Re: Good Build Combos?
Not quite sure what people are expecting for only 1 BP. One BP doesn't buy you a lot of ranged firepower - it probably shouldn't buy you much of a minefield either.
EDIT: Yep. Most baseline light weapons are 2 BP. 1 BP buys you a light machine gun which is, not to put too fine a point on it, completely useless unless you have a strong preference for tire damage over standard damage [perhaps because you're in a higher division and grinding down tires is easier than grinding through armor and structure - which would also make you more likely to have a BP free for a purely secondary weapon system]. There are a few other 1 BP ranged weapons, but they are also very weak and of highly specialized applicability - not primary weapon systems by any means. It sounds like expectations might be better met by a 3-4 BP monstrosity like The Slab, except instead of a wall obstacle, it drops a hazard-card-sized minefield that stays dangerous even after people run over it, and takes a few hits of weapon fire to clear. Last edited by HeatDeath; 10-20-2021 at 06:35 PM. |
10-21-2021, 03:14 PM | #17 |
Join Date: Dec 2007
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Re: Good Build Combos?
The lack of a "continuous fire" option for 6E DWs doesn't *quite* obviate the need to ban them for races -- remember what Ace Hunter said: "It's all on the wheel; it all comes around." :) (Fancy way of saying: On a closed course, if someone else doesn't run over that DW, it's going to be there on subsequent laps for one to have to dodge... and these things can pile up fast.)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
10-22-2021, 10:12 PM | #18 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Good Build Combos?
Quote:
Given how many moves cars can take before other players move, it is very easy to collide and shove folks using dropped weapons into the weapon that they just dropped. And usually worth doing (especially with mines). So far, in the games I've played, the player dropping a mine has taken the hit from their own mines at least a third of the time. This might be due to my group's play style, but I think that it is in the ballpark. Paying a point for a weapon that can hurt you as often as it has seemed to happen in our games seems like a very poor investment. Even a light machine gun seems more attractive.
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10-23-2021, 01:16 AM | #19 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Good Build Combos?
How much are the largest DWs?
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10-23-2021, 10:30 AM | #20 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Good Build Combos?
Nearly all are 1 point. I want to say spikes are the exception at 2 points.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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