11-21-2021, 08:10 AM | #41 |
Join Date: Oct 2021
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Re: A closer look at Explosion Damage
Will do! Happy to give feedback and test stuff out!
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11-22-2021, 11:26 AM | #42 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: A closer look at Explosion Damage
I've been pondering the explosion effect and what might be a good meaningful, alternate effect. And it occurred to me that what might be interesting would be that instead of losing a control token, have it do 1 point of damage to an adjacent armor facing (I'd let the defender choose which) instead.
Something like that could have a number of interesting uses, though it might also need to work more like tires in terms of how defensive rolls work (rather than just ignoring them).
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
11-22-2021, 05:44 PM | #43 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: A closer look at Explosion Damage
No clue how that would feel in play, but I love the absurdity of a blast hitting the side, dealing 1 damage to the front that goes internal, and then pulling the opposite side armor damage result, dealing the damage to the back.
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11-23-2021, 11:08 AM | #44 |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: A closer look at Explosion Damage
I liken it to a hit that affects an area of the vehicle rather than a more precise hit. The explosion damage being the part that wraps around to another side or internally.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
11-23-2021, 11:16 AM | #45 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: A closer look at Explosion Damage
@Magesmiley — instead of ‘wrapping’ or something that lets the defender choose, what if it the Wrench result was a hit that bypassed armor (so use the Damage Deck)? I am worried that might make Blast too powerful. I am liking the Skid result better, so maybe that first, but only when it’s obvious and easy to apply?
Last edited by beetle496; 11-23-2021 at 11:19 AM. |
11-23-2021, 11:40 AM | #46 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: A closer look at Explosion Damage
Quote:
The 'wraparound' effect seemed like it could be an interesting, meaningful effect that wasn't any more overpowered than a tire hit.
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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11-23-2021, 01:31 PM | #47 |
Join Date: Nov 2011
Location: Frederick, MD
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Re: A closer look at Explosion Damage
@Magesmiley — good point that chance to put hit on a weak Structure is no good.
I agree about scaling to a tire hit, but if anything, Blast Wrench should be weaker than Shred or Fire. Having it different is better, so just converting Blast Wrench to damage feels like a poor choice to me. Losing one control at the start of the next turn seems about right to me, but it is more to keep track of than I like, and does not fit with other patterns it the game. But I really don’t like that it’s NE 99% of the time in a two-player game, so I feel compelled to make some sort of change. Last edited by beetle496; 11-23-2021 at 01:39 PM. Reason: phrasing |
11-23-2021, 01:33 PM | #48 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: A closer look at Explosion Damage
I'm going to bow out here, as I don't feel there's need to change the game from what we released, but that's not a grumpy departure — y'all have fun and I'll be around if you have any questions!
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11-23-2021, 01:50 PM | #49 |
Join Date: Oct 2021
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Re: A closer look at Explosion Damage
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11-23-2021, 03:59 PM | #50 |
Chief Creative Officer
Join Date: Dec 2014
Location: Austin, TX
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Re: A closer look at Explosion Damage
@NexusGameTheory
Thank you for being pleasant and supportive, even in disagreement. It matters a lot, and I appreciate it! And let me offer a broader thanks to EVERYONE for making this game a success, for actually playing it, and for maintaining positive vibes throughout these forums. Y'all are great. |
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