12-01-2021, 11:57 AM | #11 | |
Join Date: Apr 2005
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Re: Super-short Life-Span
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Alternately, consider a "Quick Death" Special Enhancement to Terminally Ill 3, worth +5%, with each level further halving your lifespan, down to a minimum of 15 minutes for 10 levels/+50% enhancement. +5%, Cost: 105, Lifespan: 2 weeks. +10%, Cost: 110, Lifespan: 1 week. +15%, Cost: 115, Lifespan: 3 days +20%, Cost: 120, Lifespan: 1 day +25%, Cost: 125, Lifespan: 12 hours +30%, Cost: 130, Lifespan: 6 hours +35%, Cost: 135, Lifespan: 3 hours +40%, Cost: 140, Lifespan: 60 minutes +45%, Cost: 145, Lifespan: 30 minutes +50%, Cost: 150, Lifespan: 15 minutes or less |
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12-01-2021, 12:33 PM | #12 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Super-short Life-Span
An ally who dies after being called is basically a one-use advantage. I think using Character Points to use a power cuts cost by 5, so that would be a good starting point.
If you can just keep summoning new allies after the first one dies without losing the ally advantage then it isn't really limiting you much, so I'd call it a nuisance effect of ~10% on the Ally advantage. Perhaps more if you need to wait for you ally to die. If it is on a player character is isn't a meaningful disadvantage. It is basically just "I'll swap this character for another eventually". Terminally Ill and stuff only becomes a meaningful disadvantage when you slap on Mitigators and stuff like that and assume the character will try their best to not die to their disadvantage.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
12-01-2021, 12:43 PM | #13 | |
Join Date: Dec 2007
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Re: Super-short Life-Span
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Also, realistically, if the "terminally ill" character is just a limited duration summons, then determining the expiration date isn't a disadvantage of the character. It's a limitation on the summoning ability itself. Last edited by David Johnston2; 12-01-2021 at 03:34 PM. |
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12-01-2021, 02:21 PM | #14 | |
Join Date: Apr 2005
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Re: Super-short Life-Span
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Age-related advantages retain RAW value, but can be treated as Perks or Features for one-shot games. Each level of Extended Lifespan gives a +2 bonus to resist Aging attacks, with Unaging counting as Immunity to such attacks. |
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12-01-2021, 02:28 PM | #15 |
Join Date: Jul 2008
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Re: Super-short Life-Span
It does affect gameplay, quite possibly - the potential to beat it by outlasting it is significant. What doesn't affect gameplay is the point value of the Disadvantage, because it's not suitable for entities whose point value matters.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-01-2021, 07:54 PM | #16 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Super-short Life-Span
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I think that Dungeon Fantasy incorporates some of these ideas. As others have said, the purpose of a writeup for a NPC is to make your life as GM easier, not to test your mastery of the system. If the easiest way to describe something is a sentence, use a sentence.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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