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Old 05-05-2011, 01:10 PM   #1
Gorkamorka
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Default Power question

How do I model 'Read any language'? Sort of like the DnD spell.

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Old 05-05-2011, 01:12 PM   #2
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Quote:
Originally Posted by Gorkamorka View Post
How do I model 'Read any language'? Sort of like the DnD spell.
Take a look at Modular Abilities, especially the advanced treatment in GURPS Powers.

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Old 05-05-2011, 01:16 PM   #3
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I will.

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Old 05-05-2011, 01:17 PM   #4
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Originally Posted by Gorkamorka View Post
How do I model 'Read any language'? Sort of like the DnD spell.
RAW - (Supers, pg 29): Unusual Background: Xeno-Omnilingual [80]
Not RAW - Unusual Background: Xeno-Omnilingual (Written Only, *1/2) [40]

Or - Not RAW - Language (Written) (Native) (Wildcard Power!, *4) [12]

There is also a few "Modular Ability"-based implementations floating around on the forums.

Depending on how permissive the GM is.
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Old 05-05-2011, 01:32 PM   #5
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Default Re: Power question

Personally, my favorite build uses Modular Abilities and Language Talent. There are many options though.
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Old 05-05-2011, 01:32 PM   #6
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Cosmic Modular ability (Languages only) works out to ~30 points- it takes a second to activate.

Super-memorization (languages only; uses other languages as a source) is ~15 points, and is interesting because you have to spend minutes 'learning' the language rather then 'click, done'. You can also put 'takes extra time' on this; downside is that they languages are not 'permanantly' learned (once you 'learn' a new language you'll have to 'relearn' an old one if you have to switch back).
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Old 05-05-2011, 03:10 PM   #7
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Default Re: Power question

I'm with Kuroshima: Modular Abilities. Xeno-Omnilingual doesn't cover everything. Especially languages you couldn't have a way of already knowing. Modular Abilities gets around that.
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Old 05-06-2011, 03:40 AM   #8
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Default Re: Power question

Yes it looks like modular ability is the way to go. 30-40 points is just a bit much for a simple spell.

Thanks everyone.
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Old 05-06-2011, 05:59 AM   #9
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Originally Posted by Gorkamorka View Post
Yes it looks like modular ability is the way to go. 30-40 points is just a bit much for a simple spell.
There's nothing simple about translation!

It's only a low level effect in D&D because you can't kill things with it :)
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Old 05-06-2011, 09:47 AM   #10
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There's nothing simple about translation!

It's only a low level effect in D&D because you can't kill things with it :)
That would be true of the goal of the game was to have a cushy job and live well. But that's just not the goal in most RPGs. This power is for a character in a fairly combat orientated group. 40 points out of a total of 200 is just to much to pay in that particular case.
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