Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-20-2017, 07:51 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Magical traps (spoilers)

Spoilers from "I Smell a Rat" below.

The Rune-Limned Gallery. When it says "Resists Dehydrate-15 with HT," does this mean that I roll against skill 15 to see what the margin of success was? And then compare that to the character's margin of success on their HT roll? Do I roll again for each character who triggers the trap? If I roll a failure (16+), then I assume the character automatically resists, regardless of their HT roll.

How often does a trap like this trigger? My initial assumption is that it's "always on" and invokes against anyone in the hallway each second. This is pretty brutal, though, so then I wondered if I was misunderstanding something. Just once per character? Just once per minute? If you are knocked unconscious, will it strike again each second until you're completely desiccated? If your move is too slow to make it in one turn, do you get hit twice? The Traps book says that traps that automatically rearm themselves take 1dx10 seconds to rearm. This is obviously for mechanical traps, not magical ones, so I'm guessing this isn't applicable here. Just curious how others are handling this, and how other groups have navigated it.

Thanks, all!
Dalin is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:33 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.