Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 09-11-2020, 07:44 AM   #31
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by Jeff Lord View Post
TFT doesn't use a lot of words. Perhaps the armor/shield list could benefit from something like the "Other Names for Weapons" section in ITL p.111.

I stand by my assertion that calling a buckler a small shield is the same as calling a sabre a cutlass.
Yes, adding alternate names for shields to this list would be nice.
Axly Suregrip is offline   Reply With Quote
Old 09-11-2020, 07:57 AM   #32
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Questions about fencing and two-weapons skills

The big advantage of the main gauche over any other option is that you're still armed when a wolf goes into HTH on you.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 09-11-2020, 10:01 AM   #33
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by Axly Suregrip View Post
Thus I still stand by this summary:

MG rules state:
- both attack: Primary weapon strikes using AdjDX; MG strikes at AdjDX-4; MG parry -1 damage (only vs 1 handed melee attacks)
- primary weapon attack: Primary weapon strikes using AdjDX; MG parries -1 (only vs 1 handed melee attacks) <<< no reason to ever do this, since attacking with both is better. This is not a problem
- defend: Defends and MG parries -1 (only vs 1 handed melee attacks)

Two Weapons skill states:
- both attack: Primary weapon strikes using AdjDX; Secondary weapon strikes at AdjDX-4; No parry.
- primary weapon attack: Primary weapon strikes using AdjDX; Secondary weapon parries -2 (only vs melee attacks)
- defend: Defends and both weapons parry for a net -4 (only vs melee attacks)

Using MG with Two Weapons/Fencing skill:
- both attack: Primary weapon strikes using AdjDX; Secondary weapon (MG) strikes at AdjDX-4; MG parry -1 damage (only vs 1 handed melee attacks)
- primary weapon attack: Primary weapon strikes using AdjDX; Secondary weapon (MG) parries -2 (only vs melee attacks)
- defend: Defends and both weapons parry for a net -4 (only vs melee attacks)
Thanks for this summary.

I was thinking of things a bit differently when it comes to Defend and Parry.

Option 1: Defend. Attacker rolls five dice if the defender is a Fencer. No hits stopped unless secondary is M-G in which case one hit stopped.

Option 2: Parry. Attacker rolls four dice and four hits are stopped.

I read it this way because the parry with both weapons option is described as something the player can do "on any turn he attacks" and Defend is not an attack. If you're just using the two-weapons skill, then Defend only yields four dice to-hit and so is inferior to Parry.
phiwum is online now   Reply With Quote
Old 09-11-2020, 10:06 AM   #34
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by hcobb View Post
The big advantage of the main gauche over any other option is that you're still armed when a wolf goes into HTH on you.
And the disadvantage is that it doesn't apply to missile weapons.
phiwum is online now   Reply With Quote
Old 09-11-2020, 10:11 AM   #35
larsdangly
 
Join Date: Dec 2017
Default Re: Questions about fencing and two-weapons skills

Re. the various types of shields, in the end the question is what one should do about it in the game. Given the structure of TFT, you only have a few choices:
1) assign bucklers an armor score of 0, meaning they are a pointless extravagance.
2) add a new category very small shield and shift everything up 1 point (so we have a 4 point shield)
3) don't worry about it, and just accept that 'small' might mean anything from 'not really that small' to 'very small'.
larsdangly is offline   Reply With Quote
Old 09-11-2020, 11:58 AM   #36
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Questions about fencing and two-weapons skills

Or 4) Fix how shields are presented in TFT (proper shield use should prevent the hit entirely, not stop a few points of damage).
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 09-11-2020, 12:06 PM   #37
Skarg
 
Join Date: May 2015
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by Jeff Lord View Post
TFT doesn't use a lot of words. Perhaps the armor/shield list could benefit from something like the "Other Names for Weapons" section in ITL p.111.

I stand by my assertion that calling a buckler a small shield is the same as calling a sabre a cutlass.
Ok, I'll stop using the word buckler at all. What the word "buckler" means was never relevant even to the side-topic where it was mentioned.
Skarg is offline   Reply With Quote
Old 09-11-2020, 12:17 PM   #38
Skarg
 
Join Date: May 2015
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by phiwum View Post
... I read it this way because the parry with both weapons option is described as something the player can do "on any turn he attacks" and Defend is not an attack. If you're just using the two-weapons skill, then Defend only yields four dice to-hit and so is inferior to Parry.
The "on any turn he attacks" wording is pretty unclear though preceding a list where option (c) doesn't involve any attacks.

It seems to me like it's also not well-defined whether you even Defend and pick option (c)? (i.e. Maybe not - maybe you need to take an Attack option and not actually attack to get the 4 hits stopped, so you can't also Defend to add dice to enemy to-hit rolls.)
Skarg is offline   Reply With Quote
Old 09-11-2020, 12:20 PM   #39
Skarg
 
Join Date: May 2015
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by TippetsTX View Post
Or 4) Fix how shields are presented in TFT (proper shield use should prevent the hit entirely, not stop a few points of damage).
Yeah. At the point that I'm caring that much about details, I'm probably going to want to switch to house rules that model defenses better, or GURPS (which already does).
Skarg is offline   Reply With Quote
Old 09-11-2020, 12:39 PM   #40
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Questions about fencing and two-weapons skills

Quote:
Originally Posted by Skarg View Post
The "on any turn he attacks" wording is pretty unclear though preceding a list where option (c) doesn't involve any attacks.

It seems to me like it's also not well-defined whether you even Defend and pick option (c)? (i.e. Maybe not - maybe you need to take an Attack option and not actually attack to get the 4 hits stopped, so you can't also Defend to add dice to enemy to-hit rolls.)
Parrying with both weapons already adds one die to the to-hit roll, so reading it the way I suggested makes Parry something like Defend plus 4 armor (but not stacking with Fencer's additional die for Defend).

I originally read "parrying both weapons" as defend, but it ends up ridiculously powerful for Fencer. Attacker rolls five dice to hit and four hits are stopped. Instead, I think the fencer chooses between four dice and four bits of armor or five dice.

But I may be convinced I'm wrong.

Last edited by phiwum; 09-11-2020 at 01:03 PM.
phiwum is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.