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Old 08-05-2016, 11:28 AM   #81
ericthered
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The Hawfax as a Species

Today I explore what the hawfax are like to be around. This part should be among the most applicable to those using the hawfax out of the context of the basic setting. I describe them physically, a little culturally, and what their basic life cycle is like.

I hope you find it inspiring, and that it helps you in your own games.
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Old 08-17-2016, 12:59 PM   #82
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What is my TL Anyways?

A while back someone posts a question to that effect, and as alternate tech levels are something that interest me, I refined that post and in grew into a piece of advise for bench-marking crazy TL's. I hope that his is useful for folks!

In other news, I've started building up a buffer and publishing just before gurps day. So I should be a lot more regular and less erratic.
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Old 08-25-2016, 05:31 AM   #83
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Monster Hunters: Between Man and Wolf

Monster Hunters currently uses a were-wolf in its classic form: a man that turns into a wolf. This... lacks some of the overt monstrousness of the wolf-man, a classic of halloween and hollywood.

So I present to you a template for the wolf-man, and for other animal-men. actually, one animalistic man monster is pretty similar to others, so I have three types and instructions on how to make more. I wish I'd had access to something like this from the start ... Its a fairly basic piece of modern monster lore!
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Old 09-01-2016, 08:10 AM   #84
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Thoughts on Realm Magic

Gurps has a lot of magic systems. One of the most versatile and yet most overlooked is realm magic. I look into what realm magic is good for, why its so awesome, and talk about a few worked examples.

I hope you come to love realm magic!
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Old 10-04-2016, 01:53 PM   #85
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Lawmen of Borlo: Reflections on Gameplay

Thoughts about a campaign I just finished, mostly from a game play scenario. While I've done a lot of world-building, real-time gurps is something that I'm still rather new at.
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Old 10-12-2016, 09:08 AM   #86
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Lawmen of Borlo: Reflections on Setting Choices

Thoughts about the setting. I spent a good amount of time on it, and some of it really paid off, while other parts didn't work that well. I also reflect on which books were really needed for this.
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Old 10-26-2016, 08:32 AM   #87
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Blog or Treat: Remembrance Thief

Its almost Halloween, have a monster... or 3. Here I take a single monster concept and explore what it looks like as a demon, as fae, or as undead.


Happy Haunting!
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Old 10-26-2016, 08:34 AM   #88
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10 Points of Flavor

I've been using this idea for a while: giving players 10 points they cannot spend on adventuring skills. Its actually gone quite well.
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Old 11-03-2016, 08:14 AM   #89
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RPM: Path of Machines

Some thoughts I had about designing a TL11 game with RPM. In some settings machines are just so much more than matter!
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Old 02-23-2017, 10:49 AM   #90
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Vanishing Scout Bush

I'm back! This is another monster from the generator: this one creating during actual play.
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