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Old 04-08-2016, 11:40 AM   #71
ericthered
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Mystral Automatons

The third installment on the mystral energy series, automatons are fantastic robots. The emphasis is on purchasing them and on capabilities, and is surprisingly not strongly coupled to the other articles.

I hope you find in interesting and useful.
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Old 04-08-2016, 12:48 PM   #72
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Mystral Blood

The final article in the Mystral series is about using magic as technology without the technology. I think I like the way it turned out. The advantages turned out to be surprisingly social, and I think its balanced point wise.

I hope you enjoy it!
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Old 04-13-2016, 01:16 PM   #73
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Collaborative Gamer's Adventure Generating System

I have to admit, I was convinced the collaborative gaming system would turn out to be overly specialized for fantasy and DF style gaming. I turn out to be wrong: the system is generic enough that the core is useful for a wide range of genres. I found the original description to be finely detailed but had trouble understanding the grand picture. To help with this, a diagram giving a quick overview of the tables and what you need to roll when is provided. Its no substitute for reading the system, but I hope it helps you understand how to use his system
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Old 04-22-2016, 12:04 PM   #74
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Adapting Collaborative Gamers System to Monster Hunters

It actually works fairly well -- they system is made to handle twists and such. The main changes were ones of focus.
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Old 04-22-2016, 12:16 PM   #75
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Colonel Rush: Mad Scientist

today I present Colonel Rush: a mad scientist and experiment to oppose monster hunters.
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Old 04-25-2016, 10:48 AM   #76
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Cinematic Sword Play

Ever found gurps combat to both take too long from the players perspective and not long enough from the characters? Ever wished for a five minute duel to give the techie time to actually fix the craft during combat? This system is designed to both speed up combat and to slow it down, shaping it too look more like the battles of the silver screen!
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Old 05-06-2016, 10:55 AM   #77
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On Sea Monsters

What makes a sea monster? how do you run a fight with one properly? Just how big should it be? This look at sea monsters is a practical resource for all your impractically large denizens of the deep.
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Old 05-11-2016, 09:57 AM   #78
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Invasion of the Hawfax: The Jungle War

Another installment of the hawfax series, we look at the early conflict between human and hawfax, and one of the key places an adventure can be set in the setting.
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Old 06-08-2016, 09:37 AM   #79
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Magic as Technology

This is one of my favorite ways to do magic, and I feel one of the most underused. Here I examine why.
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Old 08-02-2016, 01:32 PM   #80
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The Refuges: Stornuso (stars in an ocean)

After something of a slow streak, I continue my series "The Refuges", a set of reasonably independent worlds connected by similar themes and some world traveling.

Unique aspects of Stornuso include its Night Sky, geography dominated by glaciers and volcanoes, a write up for a new kind of troll (volcano apes), and a magic system.

I hope you enjoy.
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