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Old 10-04-2020, 11:48 AM   #11
larsdangly
 
Join Date: Dec 2017
Default Re: Hexagram #6 News (Including new add-ons)

Exactly, when you think of the game materials that were part of the 'great leap forward' for table top rpg's ca. 75-80, very little of what you remember has to do with the details of rules, other than some broad concepts. The lasting impact was the creative meat - monsters, spells, dungeons, cities.
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Old 10-05-2020, 02:45 AM   #12
philreed
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Default Re: Hexagram #6 News (Including new add-ons)

Quote:
Originally Posted by larsdangly View Post
The short version is that this game's product line is crushing it, in terms of breadth, creativity, quality and rate of output, in a way that I think might be unprecedented, at least among fantasy roleplaying games.
Thanks! I think we may have mentioned it before, but we're treating the line as a game line. Emphasis on the items that can be used at the table, during a session. It's good to hear our approach is working for some.
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Old 10-17-2020, 02:01 PM   #13
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Default Re: Hexagram #6 News (Including new add-ons)

The Kickstarter pre-launch page is ready. Click the "notify me" button on this page to receive email notification when the project goes live.

https://www.kickstarter.com/projects...e-fantasy-trip
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Old 10-29-2020, 02:09 AM   #14
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Default Re: Hexagram #6 News (Including new add-ons)

Part of yesterday was more work on the Kickstarter campaign page. We're still on track to launch the new project in mid-November.

https://www.kickstarter.com/projects...e-fantasy-trip
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Old 11-17-2020, 09:14 AM   #15
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Default Re: Hexagram #6 News (Including new add-ons)

Now on Kickstarter:

https://www.kickstarter.com/projects...e-fantasy-trip
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Old 11-17-2020, 01:47 PM   #16
Shadekeep
 
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Default Re: Hexagram #6 News (Including new add-ons)

I like the new promo banner that just popped up here for the KS campaign. Quick note that the link doesn't resolve quite right. The link on the banner goes here:

https://www.kickstarter.com/projects...-the-fantasy-t

Whereas the campaign page is here:

https://www.kickstarter.com/projects...e-fantasy-trip

Just lost a few trailing letters along the way.
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Old 11-21-2020, 06:55 AM   #17
Chris Rice
 
Join Date: Dec 2017
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Default Re: Hexagram #6 News (Including new add-ons)

As I’m in the UK and can’t join the KS I can’t post comments there so I’ll try here: is there a list of the “Old School Monsters” included in the book?
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Old 11-21-2020, 02:36 PM   #18
phiwum
 
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Default Re: Hexagram #6 News (Including new add-ons)

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As I’m in the UK and can’t join the KS I can’t post comments there so I’ll try here: is there a list of the “Old School Monsters” included in the book?
I'd be interested in that list, too. Trying to decide how far up the ladder I'd like to go.
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Old 11-22-2020, 11:06 AM   #19
tcr25
 
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Default Re: Hexagram #6 News (Including new add-ons)

Quote:
Originally Posted by Chris Rice View Post
As I’m in the UK and can’t join the KS I can’t post comments there so I’ll try here: is there a list of the “Old School Monsters” included in the book?
There was an unboxing video posted to SJG's twitch channel -- https://www.twitch.tv/videos/808631539 -- it goes page by page through the book so you end up getting a look at everything included.
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Old 11-22-2020, 04:05 PM   #20
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Default Re: Hexagram #6 News (Including new add-ons)

Quote:
Originally Posted by Chris Rice View Post
As I’m in the UK and can’t join the KS I can’t post comments there so I’ll try here: is there a list of the “Old School Monsters” included in the book?
Two things:

1. There is a PDF reward.
2. Preorders are open on Warehouse 23 for the $125 level. Preorders placed during the campaign funding period will include unlocked stretch goals.

http://www.warehouse23.com/products/...ltimate-bundle
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