10-10-2020, 09:21 AM | #11 | |||
Join Date: Sep 2006
Location: Luxembourg
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Re: No Overpenetration
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Regeneration (extreme; 10hp/sec) [150] and either 50 extra-hit point (only for healing multiplier, -50%) [50] or Leveled very rapid healing 5 [55] (from monsterhunterspower-ups1 p13) Give you 60hp/second for [200] or [205]. You also want the following perks to give the impression of indestructibility Perk : no visible damage [1] Perk : sartorial integrity [1] Quote:
Perk: No Overpenetration is a bit overpowered but I would allow it. This variant however seem fair : Perk : you add the amount of regen you have to the cover DR you provide. So, in the exemple in campaign p408, if Ira Gray had regeneration(extreme) and this perk, cover DR would be 28+10=38 and 1 damage would overpenetrate instead of 6. With 60 hp regen, few anti-personnal attack would overpenetrate but you wouldn't shield a bystander from anti-vehicular attacks. Quote:
Close enough to 3e 300 points advantage ! Regeneration (extreme; 10hp/sec) [150] Very rapid healing [10] (rapid healing is included in regeneration, so reduced cost) -9 hp [-18] Unkillable 2 [100]. Immunity to Unconsciousness [30] Injury Tolerance (Unstoppable) [10] Injury Tolerance (Unbreakable Bones) [10] (or regrowth) High Pain Threshold [10] Perk : no visible damage [1] Perk : sartorial integrity [1] You have 1 hp and cannot go below -10. You don't take any penalty from your injuries (pain, reduced move or stats, unconsciousness, ...) and in fact don't appear to take damage. You heal 20 hp/sec (unless taken to -10hp and taking continuous damage). You should also upgrade regeneration to add radiation healing (+40%) and add a few other advantages to handle various environmental and metabolic hazards. Upgrading to Unk. III solve the continuous damage problem but create the problem of leaving corpses behind and respawning in a different location. It can be solved, but it involves a few "dubious" houserules and cosmic modifiers. Better to keep Unk. II and add a mix of DR and IT:DR so that most small continuous damage like fire or small automatic weapons get ignored. Nice idea with the Controllable Disadvantage: Sessile ! Last edited by Celjabba; 10-10-2020 at 10:29 AM. |
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10-10-2020, 06:31 PM | #12 | |
Join Date: Aug 2018
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Re: No Overpenetration
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You could buy hundreds of DR and then someone with Armor Divisor enhancements could still come along and shoot through it cheaply, so you would also want Hardened to counter that possibility. What might be interesting is DR with some kind of limitation like "only used to calculate cover DR for those behind me, doesn't lessen damage to me at all". What WingedKagouti seems to be getting at is the cosmic version of ITDR seems to reduce basic damage (prior to subtracting DR or applying wound multipliers) rather than injury (after subtracting DR and applying wound mutlipliers) in which case that can help a small amount of DR go further, because it should improve your cover DR (both from your DR and your HP) while normal ITDR would not. |
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10-16-2020, 01:00 AM | #13 | |||||
Join Date: Jun 2010
Location: Dreamland
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Re: No Overpenetration
Thanks! Wow, I forgot about that book.
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Thanks! Later on I found PK had Resistant to Knockback but I love Sessile for being more "active". I also like restricting the limitations on what disad you can pick when you take it as an exotic perk. |
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10-16-2020, 01:51 AM | #14 | |
Join Date: Aug 2018
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Re: No Overpenetration
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Kind of like how various buildings operate like sessile (a buried foundation) and more often the top will just break off leaving the bottom intact, but you could still in theory "pull out" a concrete foundation with the proper grip and force (though maybe so much force that it falls apart under it's own weight) It's probably like some version of "Permeation" where your torso bonds with a large object (like soil) adding it's HP for resisting knockback and it's weight for resisting pickup, maybe even HT for resisting knockdown? Heck, you could even envision a tree as having "legs" (roots... or maybe they're arms?) which aren't targetable and can't do anything but grip whatever they're anchored to, so to "uproot" them you'd need to do a "break free" vs a crazy ST multiplier. |
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10-16-2020, 02:50 AM | #15 |
Join Date: Jun 2010
Location: Dreamland
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Re: No Overpenetration
I concur, it's just that Sessile is 'good enough' for most circumstances and thus was what I used. The 15pt version is much better and much more expensive.
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