06-22-2016, 09:23 PM | #31 | |
Join Date: Jun 2016
|
Re: Converting Cthulhutech
Quote:
|
|
09-27-2020, 08:56 AM | #32 |
Join Date: Aug 2018
Location: USA
|
Re: Converting Cthulhutech
I hate to bump up such an old thread, but I'm also looking at adapting some of or most of CthulhuTech to GURPS 4E.
Haven't had much luck trying to find Tzeentch's conversion PDF anywhere online as only the website was backed up on a site like the WayBack Machine, not the files you could download. One GM had suggested starting with GURPS 3E CthulhuPunk, Cybertech, and converting those to 4E and using Transhuman Space to keep and track implants separately. I'm still reviewing the CthulhuTech manuals to wrap my head around ways to make Engels distinct from BattleMechs. Would an Engel be similar to an "implant" as a kind of biotech equipment then and a BattleMech would be vehicular equipment? Thanks for any help you can offer! :) |
09-27-2020, 09:54 PM | #33 |
Join Date: Aug 2004
Location: Olathe, KS
|
Re: Converting Cthulhutech
This issue of Pyramid has lots of Cyberpunk conversions. http://www.warehouse23.com/products/...h-21-cyberpunk
That should save you some time.
__________________
Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
10-02-2022, 09:52 AM | #34 | |
Join Date: Aug 2018
Location: USA
|
Re: Converting Cthulhutech
Quote:
I did review Issue 3/21 of Pyramid and didn't really find anything potentially useful for adapting Cthulhutech to GURPS 4E (correct me if I'm wrong though). What's brought me back to this thread is that I'm starting a Cthulhupunk game and one of my players mentioned maybe incorporating Cthulhutech elements, but given that tzeentchnet's website is down and their Cthulhutech/GURPS manual appears lost forever, I thought returning her for feedback might be useful. |
|
|
|