08-26-2020, 11:24 PM | #1 |
Join Date: Feb 2016
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Battle Aura/Emanation [Martial Arts/Powers]
In many genres, exceptionally powerful characters produce auras or emanations that impact the local environment during combat. I was curious how you would represent such emanations? Here is one of my ideas:
Battle Aura: Crushing Attack 1d/level (Aura, +80%; Double Knockback, +20%; No Blunt Trauma, -20%; No Wounding, -50%; Melee, C, -30%; Reflexive, +40%) [7/level]. Notes: The basic battle aura of a powered fighter. |
08-27-2020, 01:37 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Battle Aura/Emanation [Martial Arts/Powers]
I'd go with an Emanation build for most Anime where as thy power up the rocks start floating and the ground breaks.
Also Why Reflexive on Aura? Does it turn itself on automatically? Thats not the ones I see.
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08-27-2020, 01:53 AM | #3 |
Join Date: Nov 2015
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Re: Battle Aura/Emanation [Martial Arts/Powers]
Emanation for sure.
Doesn't have to last that long, it's usually on as a display of power, or during release of power, and not for the whole fight, but it's definitely an AoE effect radiating from the user, so emanation works best. |
08-27-2020, 05:34 AM | #4 | |
Join Date: Feb 2016
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Re: Battle Aura/Emanation [Martial Arts/Powers]
Quote:
Emanations are doable. Crushing Attack 1d/level (Area Effect 1, 2 yards, +50%; Double Knockback, +20%; Emanation, -20%; Reflexive, +40%; No Blunt Trauma, -20%; No Wounding, -50%) [6/level] would represent a small emanation. Larger Emanations will be more expensive though, +5 CP/level per quadrupling of area. |
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08-27-2020, 06:45 AM | #5 | |
Join Date: Sep 2004
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Re: Battle Aura/Emanation [Martial Arts/Powers]
Quote:
I'd say this is more like a poltergeist effect than a knock back aura. I'd suggest using TK instead of Innate Attack. |
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08-27-2020, 08:05 AM | #6 |
Join Date: Feb 2016
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Re: Battle Aura/Emanation [Martial Arts/Powers]
TK would end up being more expensive for the same effect. For example, Crushing Attack 4d (Area Effect 4, 16 yards, +200%; Double Knockback, +20%; Emanation, -20%; No Blunt Trauma, -20%; No Signature, Mundane, +25%; No Wounding, -50%; Selective Area, +20%; Unconscious Only, -20%; Uncontrollable, -30%; Variable, +5%) [46] would probably be the equivalent of TK 20 (Area Effect 4, 16 yards, +200%; Emanation, -20%; Repulsion Only, -60%; Selective Area, +20%; Unconscious Only, -20%; Uncontrollable, -30%) [95].
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08-27-2020, 08:40 AM | #7 | |
Join Date: Sep 2004
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Re: Battle Aura/Emanation [Martial Arts/Powers]
Quote:
Second, ST 20 isn't the equivalent of an avg 28 points of knock back. Third, you wouldn't have to buy in that fashion and I would reject the IA build. -You can't choose how to use an unconscious uncontrollable ability, so what's Selective and Variable supposed to do? What's mundane about objects getting pushed away from you? If only hits some in your area you should use Bombardment instead. - *I* wouldn't accept NBT and No Wounding together, since No Wounding means you can't be hurt anyway regardless of if you're wearing armor. - |
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08-27-2020, 08:52 AM | #8 | |
Join Date: Mar 2016
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Re: Battle Aura/Emanation [Martial Arts/Powers]
Quote:
NBT and NW are absolutely compatible, and necessary if you want an attack to do zero damage at all. |
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08-27-2020, 08:55 AM | #9 |
Join Date: Sep 2004
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Re: Battle Aura/Emanation [Martial Arts/Powers]
I put the *I* in emphasis for that reason. My opinion hasn't changed - it doesn't make sense that you'd take damage from an attack that cannot wound you.
Last edited by naloth; 08-27-2020 at 09:47 AM. |
08-27-2020, 09:43 AM | #10 |
Join Date: Nov 2015
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Re: Battle Aura/Emanation [Martial Arts/Powers]
You could also consider it a 0 point feature for the specific campaign. Or it could be a nuisance effect on the highest levels of a variable power.
The point is, most of the time it's quite irrelevant besides showing off one's power. |
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