Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-14-2017, 09:48 AM   #1
dalej we
 
Join Date: Jun 2017
Default GURPS vehicles??

will the GURPS vehicles book be brought up to 4ed??

if this was posted to the wrong group, please feel free to re-post to the appropriate group. ty in advance
Dee Jay
dalej we is offline   Reply With Quote
Old 06-14-2017, 10:23 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: GURPS vehicles??

Not exactly.

There is a GURPS Vehicle Design System (that's the title last I remember) under development for GURPS 4e that's supposed to fill the same niche as GURPS Vehicles for 3e. Some of us are very much looking forward to it whenever it finally appears...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 06-14-2017, 10:43 AM   #3
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: GURPS vehicles??

"Someday", is about the best answer anyone can give at this time. It's been "in the works" for many years. It's not dead. It has not been abandoned.
It just gets put on the back burner for more time sensitive projects, I believe. And it's apparently such a complex internally cross-linked book that it's not very amenable to partial focus work.
(Not affiliated with SJG in any way. This is just what I've gathered from posts and announcements. I also have a very poor memory, so take this post with a grain of salt.)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 06-14-2017, 11:22 AM   #4
Varyon
 
Join Date: Jun 2013
Default Re: GURPS vehicles??

In the meantime, there is the Spaceships series, which as the name implies allows you to design spacecraft. Later supplements allow for more aircraft - better support for jet engines and the like, ornithopter wings, helicopter blades, etc - and there are some Pyramid articles that allow you to use the system to create ground (wheel, tracked, or flexibody) and water (propellors, oars, and/or sails) craft, or even stationary buildings, but nowhere near as in depth as the old Vehicles book.
__________________
GURPS Overhaul
Varyon is offline   Reply With Quote
Old 06-14-2017, 11:49 AM   #5
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: GURPS vehicles??

Spaceships has an entire supplement dedicated to the very weird. Quite a few forms of propulsion, real and fictional, that most probably could never have imagined.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 06-14-2017, 11:56 AM   #6
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS vehicles??

Folks have even used the Spaceships rules (including the expansion in Pyramid) to design buildings. It's not the same neurotic* level of detail as GURPS VEHICLES for 3e, but it's pretty good.

* I say this as someone who carried GURPS Vehicles and GURPS Robots around in school like a talisman, and who owns the GURPS Vehicles designer software. I love that system. I built "normal PCs" using it. But it's crazy complex.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 06-14-2017, 12:36 PM   #7
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: GURPS vehicles??

Spaceships if far more modular compared to the self-referential Vehicles. That's good and bad, but much quicker regardless of how one looks at it all.

(I'm not sure self-referential is the right word for where if you change one aspect, it has a cascade effect on numerous other characteristics.)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 06-14-2017, 12:40 PM   #8
Pomphis
 
Join Date: Oct 2004
Default Re: GURPS vehicles??

Quote:
Originally Posted by Bruno View Post
* I say this as someone who carried GURPS Vehicles and GURPS Robots around in school like a talisman, and who owns the GURPS Vehicles designer software. I love that system. I built "normal PCs" using it. But it's crazy complex.
I donīt carry them around in paper form, but they are on my notebook (which I do carry around), I have a set in the office, and a set plus two back up sets at home. And no, itīs not very complex. There are pocket calculators after all. Or pen and paper. The math required is maybe 5th or 6th grade at worst. But anyway, greetings from a fellow fan.
Pomphis is offline   Reply With Quote
Old 06-14-2017, 03:58 PM   #9
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: GURPS vehicles??

Quote:
Originally Posted by Pomphis View Post
The math required is maybe 5th or 6th grade at worst.
The math isn't advanced! Never said it was, unlike the bashers.

But there's a lot of steps. There's a lot of moving parts, even if none of the parts are particularly fancy. A watch isn't made out of particularly complicated pieces, but the whole watch is pretty complicated.

Getting to near the end of a build and discovering your vehicle is too heavy to get the performance you want, and now you have to go back and change one thing that cascades through all the steps again... blech. I live and breathe spreadsheets and automation in general so it's much less of an issue personally. But if I have to prototype an application in excel to create a thing, it's definitely complex.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 06-15-2017, 12:25 PM   #10
Pomphis
 
Join Date: Oct 2004
Default Re: GURPS vehicles??

Quote:
Originally Posted by Bruno View Post
But if I have to prototype an application in excel to create a thing, it's definitely complex.
Maybe, but I never needed excel. I use pen and paper, record every step, and if necessary go back to change something. I also combine steps: for example I calculate weight and cost for all intended surface features together, so if I have to make the wings larger, I have to change weight and cost only once and not for every surface feature seperately.
Pomphis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.