03-05-2017, 03:16 PM | #11 | |
Join Date: Jul 2013
|
Re: [TG] Trained Strength - Expanded
Quote:
It's possible to list the different encumbrance levels on your sheet, but I agree that it adds more paperwork. You'd want to keep the list of skills you need to consider as short as possible. As for the cost of ST... Yeah, it's a pain. I think it's one of those things I'm just going to ignore, since this isn't meant to be an overhaul, just a stop-gap measure until I find an overhaul I like. (Also, to address the issue of what is and isn't a reasonable ST, that's been done to death, I don't want to discuss it in this thread, everyone has there own opinions. Lets just say for the sake of argument, that Basic Lift for ST 20 is reasonable, but I'd like to cap it at 16, because that's what I personally feel is reasonable for the other attributes in a typical game. Basically I want to put it on the same scale.) |
|
03-06-2017, 05:54 AM | #12 | |||
Join Date: Jan 2010
Location: Brighton
|
Re: [TG] Trained Strength - Expanded
Quote:
Extra effort may well be an optional rule, but if you watch weight lifting competitions it's rather a realistic one. So I think it's good to include it when trying to model this. The thing is if you don't include these two factors instead just using a ST range, you end you with ST20 people how can automatically make larger Olympic record weight fits every few seconds for as long as they like. And that's just not how it works. This also leaves aside that ST20 is the racial average for a 1,000lb polar bear Quote:
Don't forget that when you use lift in conjunction with EE it's a different system Quote:
The problems is ft-lbs is not very good way to quantify how very different weapons injure people (large slow moving fists vs. very fast but small bullets). Last edited by Tomsdad; 03-06-2017 at 06:51 AM. |
|||
Tags |
technical grappling, trained st |
Thread Tools | |
Display Modes | |
|
|