06-24-2014, 08:43 AM | #31 |
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Again not really because I tend run Bow damage via your Deadly spring so your increasing pull rating which isn't really quite as direct for adding damage.
|
06-24-2014, 08:46 AM | #32 |
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Only they are both using thrusting damage so it will only be one die unless were talking about ST19+ at which point it's all good because we're well past human realism anyway
|
06-24-2014, 08:52 AM | #33 |
Join Date: Oct 2007
Location: Vermont
|
Re: Trained Strength for Striking [TG]
A lot of people posted while I was adding a more detailed argument to this post, so I'll paraphrase here:
Even if you set the limit on Trained ST at ST +10, you're talking about a fairly small amount of damage. I agree training shouldn't allow someone to cut through armor, but neither should realistic amounts of ST or Striking ST. That's why we have Edge Protection.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
06-24-2014, 08:56 AM | #34 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Quote:
But that 40 points investment isn't exactly lost without this bonus, it already given you +10 on your skill. This is the point for me, I'm not seeing +10 in skill as a bad deal here that needs to be incentivised with extra damage for free. Ultimately it just seems odd to me that in point buy system to make people spend point on thing (increased damage) or just let them have it for free by spending points on something else that they'll probably spend anyway. I'm not against having the highly skilled hit harder due to their training (and all that entails) as the rationale for why they can do, I just think in point buy system they should pay for the extra benefit of that. Last edited by Tomsdad; 06-24-2014 at 09:01 AM. |
|
06-24-2014, 09:00 AM | #35 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Quote:
|
|
06-24-2014, 09:23 AM | #36 | |||||
Join Date: Jun 2013
|
Re: Trained Strength for Striking [TG]
Quote:
Quote:
Quote:
Quote:
Quote:
Once you're at cinematic levels of skill, I don't have an issue with characters cutting through armor. |
|||||
06-24-2014, 02:34 PM | #37 | |
Join Date: Oct 2007
Location: Vermont
|
Re: Trained Strength for Striking [TG]
Quote:
Sorry, that was a typo on my part. I was suggesting capping Trained ST at the level achieved by having skill at Dex+10
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
|
06-25-2014, 12:18 AM | #38 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Quote:
Ah, that makes more sense. Last edited by Tomsdad; 06-25-2014 at 02:41 AM. |
|
06-25-2014, 02:40 AM | #39 | ||||||
Join Date: Jan 2010
Location: Brighton
|
Re: Trained Strength for Striking [TG]
Quote:
Quote:
Again it's not matter of not accepting that trained warriors hit harder than the rest of us (certainly at the lower levels of bonus) it's a matter of them not having to pay for it in GURPS terms. As I mentioned earlier World class runners tend to have high HT and fit as well as high running skill, and all are linked and in part due to the benefits of training, but should we give them discount on related advantages once their skill increases? TBH we could probably think of realistically related and/or linked advantages and bonuses for most skills. Also it keep getting mentioned but weapon master is cinematic advantage that cost pts, it's not a very useful as a comparison point for realistic tweaks that don't. Quote:
Karate/brawling do give free bonuses to damage but they are limited to +1/+2 to thrusting damage and come with their own inherent trade offs, (unarmed parries for example). Quote:
Quote:
But what I don't like is two highly skilled fighters basically ignoring each others armour to a great extent (edge protection as we have discussed at grate length is not quite the covers all solution here). Both in terms of beating armour, and the point that high skill allows you go around armour. Armour is a mechanical equaliser in many ways, Obviously it reduces the damage you take, but it addresses a skill imbalance to an extant as well. A high skilled fighter facing someone in armour has to leverage his skill to to get around armour, which means he's limited in how else he chooses to leverage a skill advantage. What I don't want is high skill fighters just spamming deceptive attacks to ensure hitting and relying on busting through armour to damage. Quote:
However that difference is not either of us is objectively right or wrong, but probably more to do with the decision we make at our own tables when GMing. Last edited by Tomsdad; 06-25-2014 at 03:45 AM. |
||||||
06-25-2014, 07:55 AM | #40 | ||||||
Join Date: Jun 2013
|
Re: Trained Strength for Striking [TG]
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
Tags |
martial arts, technical grappling, trained st, trained strength |
|
|