04-01-2014, 09:05 AM | #31 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Martial Arts: Facing multiple opponents
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1 point of Brawling, for skill 10, is not exactly supposed to include professional-level formation fighting and group tactics in it. It's good enough so that you can avoid rules that apply to completely untrained amateurs, but the situational awareness and unit cohesion of such fighters still should fall far short of professionals of any kind. And even skill 12 professionals often fail to coordinate perfectly on a second-by-second scale, not to mention that they have less-than-perfect situational awareness. I'd make heavy use of Situational Awareness and Fright check rules from Tactical Shooting, myself. Much the same effect can be achieved by the GM just remembering to play any group of people not composed of awesomely drilled special operators as having a fairly long OODA loop, especially if unit command is informal and there is no prior agreement about areas of responsibility. Normal people get in each others' way, carry out two incompatible plans simultaneously or otherwise waste time and effort in some way. And some will hang back to let braver members handle the fighting.
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04-01-2014, 09:56 AM | #32 |
Join Date: Mar 2013
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Re: Martial Arts: Facing multiple opponents
What Icelander said. The Cold One has much wisdom.
Basically if the GM is playing a group of badly trained street punks as courageous fighters who will fight to the last man, that is being cinematic. And if the GM is giving his NPCs cinematic powers, then it's not fair to keep them from you. You've been given some very good advice on how to fight a group. Personally, barring cinematic rules, I'd get an extensible baton (I'd go for the brand name, the Asp if I had the need). Now, when attacked by the special forces guys, the GM should give them tactical sense. But if he plays street thugs that act just as lower skilled special forces, then he's playing things cinematically and I would even say badly. My players will be attacked by a large group of bandits supplemented by one low skill higher TL raider with a blaster. The players have no high tech weapons except for one monowire whip, but all of the party have staves and one has a bow. The bandits will be sweeping downhill on riding animals yelling and screaming. If 20% of them have been taken out some how or somebody does something that looks extremely dangerous, then the bandits will grab their wounded and run.
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04-01-2014, 10:16 AM | #33 | |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Martial Arts: Facing multiple opponents
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04-01-2014, 10:18 AM | #34 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Martial Arts: Facing multiple opponents
It's a very common conceit of action-adventure campaigns that spending FP and/or character points in combat is only for PCs. GURPS Martial Arts discusses this matter some.
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04-01-2014, 10:22 AM | #35 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Martial Arts: Facing multiple opponents
Yeah...you only do that once or twice before you realize that's a bad idea. Hopefully only once.
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04-01-2014, 10:30 AM | #36 | |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: Martial Arts: Facing multiple opponents
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I've never been on the receiving end of stepping nearer to a mob of many, but I've been on the giving end, I'll admit. Some drunken "frat boy" type chased one of the punk girls in my group into a park, the worst of intentions on his mind, but didn't count on us all being there. He didn't leave, but actually approached. All I'll say is "Bad move, Chip. Boxing at Daddy's club isn't a whole lot of use here."
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04-01-2014, 11:03 AM | #37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Martial Arts: Facing multiple opponents
I remember once running a 'boss fight' in GURPS with a single human against multiple PCs; this was in 3e, but it turned out that the combination of a bastard sword and a step of 2 was remarkably challenging against everything the PCs had, and it was all about positioning and kiting.
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04-01-2014, 11:09 AM | #38 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Martial Arts: Facing multiple opponents
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04-01-2014, 11:19 AM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Martial Arts: Facing multiple opponents
Fair fights are great when the unfairness helps the other person...
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04-01-2014, 11:21 AM | #40 | |
Join Date: Jul 2008
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Re: Martial Arts: Facing multiple opponents
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Tags |
martial arts, technical grappling |
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