04-05-2014, 04:53 AM | #101 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Martial Arts: Facing multiple opponents
Quote:
Something reinforced by as you say the wide ranging nature of GURPS stats. Because I agree that some traditionally dexterous moves will inherently require good Strength (or more accurately good strength to weight). Take walking on your hands, obviously it requires good strength to weight, but it also requires good balance. And it doesn't matter how good you balance is if you lack the St to support you weight on your hands you won't be walking on you hands. A great gymnast will have suburb Strength to weight, but if he loses his inner ear he's not going to be doing a great floor show, but he'd probably be able to keep going on rings reasonable well. (talking of rings, lots of upper body strength on those guys that you don't normally see on more generalist gymnasts). Anyway this ramble is just me basically agreeing with you point that DX, ST are not wholly distinct abilities, and how they interact has more to do with what you are attempting then their inherent characteristics and derivation. In a way i find it easier to limit some aspects of stats when modelling this, which means I keep the element of St that gymnasts are using and ditch the elements they wouldn't have developed, or even would even have a negative impact (which is why I tend to have gymnasts with higher than usual ST for their weight, but not the HPs or damage ability to go with it which would be harder to justify a lack of weight). But equally you could as you say just decide that bit of high Strength to weight manifests in GURPS terms as your higher than average DX. Quote:
Last edited by Tomsdad; 04-08-2014 at 02:28 AM. |
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04-07-2014, 06:19 PM | #102 |
Join Date: Jul 2012
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Re: Martial Arts: Facing multiple opponents
I wonder how much Aggressive Parry would work in this scenario. I know the damage is not exactly great, but the longer the fight goes on the more difference it might make, and imposing a shock penalty the next round could help give a little more survivability.
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04-08-2014, 02:34 AM | #103 | |
Join Date: Jan 2010
Location: Brighton
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Re: Martial Arts: Facing multiple opponents
Quote:
Don't get me wrong a long fight can work if the individual is using that time to isolate and pick off each member of the group individually. But a long drawn out fight that involves the individual surrounded by a group favours the group, because assuming the group use reasonable tactics they can run the individual ragged while splitting the work between them and their individually lower reserves. Last edited by Tomsdad; 04-09-2014 at 06:29 AM. |
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04-08-2014, 11:46 AM | #104 | |
Join Date: Oct 2010
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Re: Martial Arts: Facing multiple opponents
Quote:
Even with ST 14 and a +2 to dmg from a high level of Karate, the 1d-2 dmg ended up with 0. And for the mooks I was facing, I would have needed to roll a 5 or 6 on dmg to cripple the hand. Maybe if you are really strong, Aggressive Parry has a good payoff. But it was just too much of a sacrifice to lower my Parry by 1 for each attack for only about a 55% to inflict any damage at all. |
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04-08-2014, 12:18 PM | #105 | |
Join Date: Jul 2008
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Re: Martial Arts: Facing multiple opponents
Quote:
Aggressive Parry may look a bit better for a leg parry, with boots on...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-08-2014, 11:09 PM | #106 | |
Join Date: Jul 2012
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Re: Martial Arts: Facing multiple opponents
Quote:
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04-09-2014, 06:23 AM | #107 |
Join Date: Jan 2010
Location: Brighton
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Re: Martial Arts: Facing multiple opponents
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04-10-2014, 08:24 AM | #108 | |
Join Date: Oct 2010
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Re: Martial Arts: Facing multiple opponents
Quote:
Math fail on my part. 66% is right. It's still not good. 1/3 chance to do no damage for a 10% reduction in my chance to actually parry the strike. But I do agree that a Jam with boots would be 1d, assuming ST 14 and Karate at DX+1 or better. Can you do an aggressive parry with your leg/foot vs. a punch? |
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04-10-2014, 10:37 AM | #109 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Martial Arts: Facing multiple opponents
Only if the punch is a low-line attack. The valid locations you can protect with a Jam are listed under the Jam technique.
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martial arts, technical grappling |
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