01-09-2018, 02:00 PM | #11 |
Join Date: Dec 2017
Location: PA
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Re: My personal fixes to rules I find weird.
i understand what you're saying. i guess i thought i implied that there was not necessarily a valid connection between unarmed attacks and basic lift, as he was asserting (but see my previous post). just trying to be helpful like you're supposed to do on forums.
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I have some GURPS related homebrew, but I don't want to link to it just yet. |
01-09-2018, 02:12 PM | #12 | |
Join Date: Aug 2007
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Re: My personal fixes to rules I find weird.
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This is mostly because of the cube-square law and the way muscle cross-section affects strength.
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Fred Brackin |
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01-09-2018, 02:50 PM | #13 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: My personal fixes to rules I find weird.
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At any rate, the weapon weight limit is based on weapon mass, not strike force, and for consistency at least that should be the case with unarmed attacks too. I don't really know if force, mass, or momentum is the actually relevant quantity, but whichever one it is it should apply to all attacks, armed, unarmed, melee and ranged. I think intuitively trying to stop a really heavy thing with a much lighter lever seems to be difficult, and the physics says greater mass (not force or momentum) means that the lever arm needs to be farther from the fulcrum, which can certainly result in a required distance longer than your weapon. Last edited by sir_pudding; 01-09-2018 at 03:20 PM. |
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01-09-2018, 03:05 PM | #14 | |
Join Date: Jul 2008
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Re: My personal fixes to rules I find weird.
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In any case I'm fairly sure that I'd categorize any specific solution that followed from this as a fix to the text, not a way of reading GURPS. Defining the rules may not be left as an exercise for the reader! (I have no disagreement with your issue with Racial Memory, at present. It's not a trait I've ever cared enough about to give much thought to, so it's likely I've never brought it up. I don't really see how it could be made useful without either completely replacing the text or only allowing it when your direct ancestors have extremely narrow and significant experiences...)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-09-2018, 03:08 PM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: My personal fixes to rules I find weird.
The Intent sounds like a reworded Common Sense under heavy control by the GM.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-09-2018, 03:19 PM | #16 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: My personal fixes to rules I find weird.
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01-09-2018, 03:35 PM | #17 | |||||
Join Date: Jul 2008
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Re: My personal fixes to rules I find weird.
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Your final post had the exchange: Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 01-09-2018 at 03:39 PM. |
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01-09-2018, 04:17 PM | #18 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: My personal fixes to rules I find weird.
by RAW wearing thick enough armor on your torso makes you immune to large area damage, as you're supposed to use the average of it and another value.
So I have ruled that unless the damage can penetrate the Torso armor, you take half of the area damage minus your lowest exposed DR (as determined in the RAW rules on this).
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01-09-2018, 05:03 PM | #19 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: My personal fixes to rules I find weird.
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What I am saying is: Problem: This GURPS rule makes no sense to me, or this trait's cost seems to be not in line with the effects. Try: A) Don't treat any "or" as exclusive unless it is preceded by "either". B) Try to match it with the source in fiction. The trait or rule should probably work like the most prevalent fictional usage. C) Try to compare it to similar rules or traits. Effects should be similar in scale to effects of similar cost, difficulty, or probability. D) If you can come up with an interpretation that makes sense use that. E) Err on the side of what is the most fun for the players. Quote:
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However the possibility remains that it is just the two of us, in which case it isn't worth them treating it as errata, but far more efficient to just tell us. If one or two people have a problem understanding a rule, explain it to them. If several people have a problem understanding a rule, put it in the FAQ. If almost nobody gets it, consider an errata correction. If the author doesn't even know what it means it is definitely errata. :) FWIW, I don't have the problem you do with Contacts as an example of how perceptions of clarity can differ. Last edited by sir_pudding; 01-09-2018 at 05:23 PM. |
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01-09-2018, 05:13 PM | #20 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: My personal fixes to rules I find weird.
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It's a kind of Danger Sense+ but only for situations the GM decides are plausible to have been understood by ancestors. I think your hatred for even the appearance of metagaming may be coloring how you read our suggestions.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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