07-23-2014, 05:50 PM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Space Ruins [OCC]
There are precursor remnants all over the galaxy, remnants of many cultures, many species, and many empires. Many of these peoples where not that much more advanced than we are today, and the common plateau of technology. Many of them have had their technology fall into disuse and rust away, or had it already plundered by younger races who saw only advanced materials rather than advanced design.
But there are exceptions to all of this. The most notable are the Haldor, and you have recently come across the coordinates for one of their secrete military labs -- still mostly intact. The stuff you can capture are worth the risks all by themselves. The secretes of the lab are worth many times more than that.... The Genre: Space Opera!(exploration of ancient secretes). Psionics are not in play. Cinematics are in play. Most aliens are humanoids (but non-humanoids are not rare). The setting used was inspired by VUASO. you should not need to know anything about the setting though. Do not feel any obligation to read it. It merely provides inspiration for the game. Character creation: Characters should be built on 250 points (action is a great starting point). Disadvantages are by approval. Make it fun! Wild Card skills are in, except for science! (though Biology! and Physics! are in) IQ,per, and will are purchased separately. I'm debating using lwcamp's wounding system. The following are pieces of characters, not complete concepts. On 250 points you can probably pull off multiple roles. A hacker is a good idea. An electronic surveillance/gadget dude is a good idea A engineer who can safely burrow through space ship walls and repair things is a good idea. Both Hyperspace and life support are particularly good ideas. scientists who understand the roots of precursor and cutting edge tech (Hyperdrives, Nanotech, Genegeneering, gravity manipulation) are a great idea. A gadgeteer who can work with alien stuff is a good idea. An Archaeologist steeped in the history, culture, and language of the haldor is a good idea. A face man is a good idea. A guy who is at home in naked space is a good idea. some free fall experience is desirable for everyone. Combat Skills are a good idea for everyone, though there is a place for a non-combatant. That of course, suggests medical training might not be a bad idea. A dedicated pilot is a bad idea. Background can be military, academic, civilian or criminal (though I'm hoping we will gravitate to one or two of these)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 07-23-2014 at 06:01 PM. |
07-23-2014, 05:53 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Space Ruins [OCC]
Technology:
Most races are part of the 'technology plateu', a technological state that it is difficult to progress beyond. Some basic technology is replicable but not well understood, holdovers from the precursors. Most cultures have some technology they are just a little better at, but requires a huge manufacturing base and is either more expensive to others or simply not to be had. And some precursors, like the haldor, seem to have broken the plateu AI: Artificial intelligence is available but poor: AI's are limited to DX and IQ 8 plus one skill at 11, precursor and racial exceptions are common. Limited to a number of shapes (including humanoid). Nano-tech: Precursor and (one rare) racial exceptions. Computers: Automated targeting systems are as AIs. Cinematic hacking is in play. Each Race has its own speciality for computers and programming or hacking another race's is done at a penalty (usually -1 to -3). Gravity manipulation: available in most forms, including artificial gravity, reaction-less propulsion, tractor and force beams. Battle Suits: limited to DX 10, as they are based on the android technology. minor racial and precursor exceptions(mostly raised max DX). Force Fields: A custom version will be used to adapt to the lower TL. The basis is that a 20 lb shield will have DR 25(2) and last a hour on a D-cell without recharging or 1 minute if it is recharging. I hope to scale size and DR from there. HyperDrive: Uses this system. If its too long for you to read (probably) just know that hyperspace is racked by storms that make navigation a pain, slow bad navigators down a lot, and require good charts. Charts are quite expensive to make and will be a form of loot. Nuclear Dampers: Very common, very cheap. The Haldor seem to have figured out a way around this. Right before their civilization was destroyed in nuclear bombardments. Anti-matter: confined to laboratories due to containment issues. Precursor exceptions. Genegeneering: Safe tech for most species. Precursor and racial exceptions. Super science not mentioned above: Doesn't exist. Weapons: Gravity Beams Laser Beams Conventional Fire Arms (half damage divisor (2)) Flamers
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 07-23-2014 at 06:07 PM. |
07-23-2014, 05:55 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Space Ruins [OCC]
State of the Galaxy:
Each world is pretty much independent, and multiple nations aren't uncommon. It takes as much as a week to get between the closest inhabited worlds, which are hundreds of light years away from each other. Alliances are common and cultures have lots of interaction, but space flight is slow, if fairly cheap. The dominant species in the region are humans and a race called the Melnat. The Melnat are a frail but tech-savy people with a ossified autocracy at their head. They consider themselves the heirs of the Haldor, and most wars in the region are between Melnats and humans. There are a variety of human subraces. The most important six are as follows:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 08-07-2014 at 05:13 PM. |
07-23-2014, 11:03 PM | #4 |
Join Date: Jan 2010
Location: Los Angeles County
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Re: Space Ruins [OCC]
I am so down for this!
(stream of consciousness/brainstorming follows) Let's see...my last three characters (including Melissa, Greg, and the guy from this game) have been high-IQ technologists so I think a change is in order. So I think I want to make a DX character... So maybe a freefall expert/combat specialist? Who can serve as a faceman... Maybe a Jiwethi? How does that sound to you/other players? |
07-23-2014, 11:07 PM | #5 | |||
Join Date: Jul 2005
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Re: Space Ruins [OCC]
http://forums.sjgames.com/showpost.p...3&postcount=38
PC Roster Quote:
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Last edited by LemmingLord; 09-06-2014 at 02:23 PM. |
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07-24-2014, 12:22 AM | #6 | ||
Join Date: Jan 2010
Location: Los Angeles County
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Re: Space Ruins [OCC]
Quote:
As a young, poor, miner how many of her points are tied up in the eye? Quote:
jk jk I think something like: She washed out of police/MP academy not for lack of skill but for lack of discipline. She ends up freelancing and is now on our crew. So, good with small arms and martial arts plus good communication skills and competent technically but a little on the unpredictable side. |
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07-24-2014, 12:36 AM | #7 | ||
Join Date: Jan 2010
Location: Los Angeles County
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Re: Space Ruins [OCC]
Quote:
Quote:
Is that this: http://panoptesv.com/RPGs/HouseRules/wounds.html ? Will it still be useful for some of us to know how to fly? Oh also, what is the base TL? |
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07-24-2014, 12:43 AM | #8 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: Space Ruins [OCC]
Check out his signature link "vote up a space opera!" for a whole lot of background information on everything including the fact it's TL 9 with some super-science.
If I didn't feel like I was already in enough games I'd try harder to come up with something for this one. |
07-24-2014, 01:14 AM | #9 |
Join Date: Jan 2010
Location: Los Angeles County
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Re: Space Ruins [OCC]
Oh that makes sense. Thanks!
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07-24-2014, 01:21 AM | #10 |
Join Date: Jul 2005
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Re: Space Ruins [OCC]
Good question. 50-100+ any unusual background costs the gm would ask for. Let's see... The eye is essentially not removeable. advantages: Detect Precursor Artifact, Racial Memory and/or contact group: precursor memories (for memories of anyone whose had the eye, including precursors). Disadvantages: ugly, voices (the memories of previous owners occasionally come through if the eye sees familiar sights related to those memories).
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