10-21-2008, 07:26 AM | #11 | |||
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Banister Fletcher series
Quote:
Quote:
Quote:
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|||
10-23-2008, 06:12 PM | #12 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: Banister Fletcher series
Palazzo Municipio, Genoa (p. 690)
This Renaissance building owes its shape in part to the fact that it's built on a slope. The front section is separated by a few steps from the central court (the area surrounded by the rectangle of pillars is open to the sky), at the back of which is a grand set of staircases leading up to the second floor, which has a similar floorplan without the steps leading from the vestibule to the court. There's also a sheltered collonade on either side of the front and ornamental gardens outside. Technique-wise, I've started playing with paths. Notably, the pillars around the court and the external collonades were drawn with the one-click (well, approximately one) symbols-along-path rather than being placed individually, which means that they're lined up properly. Since most of the architecture I'm dealing with involves veritable forests of pillars, this is a big thing. It mostly works, but left a few inexplicable gaps along the way. For example, the pillar at the bottom right was filled in by hand, but the rest in that collonade were drawn automatically. And I'm getting sloppy on my lines. Bad map person!
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
Tags |
map, maps |
|
|