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Old 06-10-2019, 01:37 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Grave of the Pirate Queen - Grappling question

I'm going to mention an early encounter from "Grave of the Pirate Queen" (Pyramid 3/98) as a prelude to some questions about when monsters use grappling attacks with unusual appendages. If you're likely to be a player in this adventure at some point, you may want to skip this thread, though it's not a particularly consequential encounter.




The Giant Crab in David Pulver's adventure tries to grapple foes with its claws. Here's the pertinent text from its description: "It enjoys grabbing prey and pulling them apart. . . . Any hit counts as a grapple, regardless of whether it penetrates DR." Bizarrely, after multiple decades of playing GURPS, I have almost never used the grappling rules, and I haven't used them in DFRPG yet. (I've read Douglas Cole's Fantastic Dungeon Grappling, but haven't used them yet either. For shame, I know.) As I've considered the crab battle, I've been mulling over the following questions (assume the standard grappling rules (Exploits, p. 40-41):
  1. As it says above, if the crab hits, it grapples automatically. That's pretty simple. Grappling is usually a close range maneuver, but the crab's claws have range 1. So, in terms of the battle map, if it grapples, should I move the character onto one of the crab's hexes, or would this be an exception to the close-range rule?
  2. Normally, a grappled character can only Attack or All-Out Attack with a reach "C" weapon or their fists. In this case, I'm thinking I would waive that and allow reach 1 weapons since the claws have reach 1. Thoughts?
  3. Once the crab has a character grappled in one claw, that claw can't attack again without letting go, right? Without Constriction or something like that, the claw can't slowly squeeze the character to death. (Though I suppose the crab could grapple someone's neck and then use the Strangle option.)
  4. The effect of "grabbing prey and pulling them apart" would be represented by grappling with one claw and then repeatedly attacking with the second claw, counting on the defense penalties (no retreat, -2 block/parry, -1 dodge) to provide better odds than simply attacking twice. (I haven't run the math to see if this is true.)
  5. A cunning crab versus an armed biped might strike once to the torso to get an initial grapple (without taking any hit location penalties). Then attack the weapon arm with the other claw. If successful, their weapon is neutralized and the other claw can let go and start attacking. Yeah?
  6. From the crab's perspective, does a Takedown or Pin make tactical sense?
The reality is that there will be a full party of delvers here, so the crab will likely become sushi pretty quickly, but I'm enjoying thinking this through.

Last edited by Dalin; 06-10-2019 at 10:00 PM. Reason: Adjusted framing of the question since my players don't have to avoid it anymore.
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