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Old 02-09-2018, 10:35 AM   #1
OldSam
 
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Join Date: Oct 2005
Location: Göttingen, Germany
Default DFRPG spell range - regular spells?

Hi,
as far as I remember from earlier days with the classic GURPS spell magic there was a range penalty for regular spells, something like -1 per yard.

Is it right that this is no longer true for the DFRPG?

For instance, if I cast a regular spell like 'sound', it does not matter if the target hex for my sound is 1 yard or 10 yards away as long as I can see it, right? Thanks!

Or does ranger matter in any way? The only mentioning of range I noticed, yet, was regarding long range information spells...
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Old 02-09-2018, 10:59 AM   #2
Anthony
 
Join Date: Feb 2005
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Default Re: DFRPG spell range - regular spells?

See Spells p12 (regular spells) and 13 (area spells). It's the same -1 per yard as it always was.
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Old 02-11-2018, 01:08 PM   #3
OldSam
 
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Default Re: DFRPG spell range - regular spells?

Ok, thanks, after reading that page, I realized I overlooked that one sentence (even though, having played with the classic GURPS magic before, I knew that there probably 'should' be something like spell range...)

But I have to say, the way it is placed there, that sentence is quite inconsiderable, not well suited for beginners. It really takes precise reading to take the information out of that second half the sentence.
IMHO for better access there should have been a fat printed "Range:" or something like that at the beginning of the sentence. And there is also not a single reference to the word 'range' or 'distance' in the index (searched for it). Maybe for an updated version... ;)

Last edited by OldSam; 02-11-2018 at 04:21 PM.
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Old 02-12-2018, 05:38 PM   #4
lachimba
 
Join Date: Nov 2007
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Default Re: DFRPG spell range - regular spells?

Quote:
Originally Posted by OldSam View Post
Maybe for an updated version... ;)
Prediction.

There will never be an updated version.
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