07-06-2017, 03:17 PM | #41 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
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The Psi cards are coming along. The longest part is obviously the layout and back card image. I'll place in these info boxes that you can erase and change to your needs. Suggestions are always welcome
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07-06-2017, 03:34 PM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spell Cards & Powers/Psi
Maybe this: http://www.sjgames.com/general/guide...RPSformats.doc
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07-14-2017, 03:14 PM | #43 |
Join Date: May 2007
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Re: Spell Cards & Powers/Psi
I just wanted to say thank you for all the hard work you put into the spell cards. They are awesome. There seemed to be a lot of people who were upset that you didn't make what they wanted and well, i appreciate it.
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07-19-2017, 08:11 AM | #44 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
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I've also got distracted by 8th edition Warhammer 40k which I've made 8"x5" form filled data cards for which are causing a bit of excitement. I hit a bit of a creative block with the psychic cards, but I will get back to them. One thing I've been sketching out is a card with a wheel on it. Much like my playing card size monster card (which has dials to reduce the HP & FP), turn the wheel and Damage and FP cost increase accordingly. I know none of these are really necessary but my younger players enjoy them and as I've mentioned before our combat in GURPS plays much quicker when we use the cards like in a skirmish table top board/war game.
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Tags |
cards, gurps cards, spells |
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